// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include #include #include "Asset.h" #include "AssetDatabase.h" #include "MaterialImporter.h" namespace ToolCore { MaterialImporter::MaterialImporter(Context* context, Asset* asset) : AssetImporter(context, asset) { requiresCacheFile_ = false; } MaterialImporter::~MaterialImporter() { } void MaterialImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool MaterialImporter::Import() { return true; } void MaterialImporter::SaveMaterial() { ResourceCache* cache = GetSubsystem(); Material* material = cache->GetResource(asset_->GetPath()); if (material) { SharedPtr file(new File(context_, asset_->GetPath(), FILE_WRITE)); material->Save(*file); } } bool MaterialImporter::LoadSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::LoadSettingsInternal(jsonRoot)) return false; JSONValue import = jsonRoot.Get("MaterialImporter"); return true; } bool MaterialImporter::SaveSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::SaveSettingsInternal(jsonRoot)) return false; JSONValue import(JSONValue::emptyObject); jsonRoot.Set("MaterialImporter", import); return true; } Resource* MaterialImporter::GetResource(const String& typeName) { if (!typeName.Length()) return 0; ResourceCache* cache = GetSubsystem(); return cache->GetResource(typeName, asset_->GetPath()); } }