// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include "AtomicSharpAPI.h" #include "CSEventHelper.h" namespace Atomic { CSEventDispatcher::CSEventDispatcher(Context* context) : Object(context) { } CSEventDispatcher::~CSEventDispatcher() { } void CSEventDispatcher::BeginSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData) { CSBeginSendEvent(sender->GetRefID(), eventType.ToHash(), &eventData); } void CSEventDispatcher::EndSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData) { } /* CSEventHelper::CSEventHelper(Context* context, Object* object) : Object(context), object_(object) { } CSEventHelper::~CSEventHelper() { } void CSEventHelper::AddEventHandler(StringHash eventType) { GetSubsystem()->RegisterCSEvent(eventType); // subscribe using object, so unsubscribing from object and not the event helper works object_->SubscribeToEvent(eventType, HANDLER(CSEventHelper, HandleEvent)); } void CSEventHelper::AddEventHandler(Object* sender, StringHash eventType) { GetSubsystem()->RegisterCSEvent(eventType); // subscribe using object, so unsubscribing from object and not the event helper works object_->SubscribeToEvent(sender, eventType, HANDLER(CSEventHelper, HandleEvent)); } void CSEventHelper::HandleEvent(StringHash eventType, VariantMap& eventData) { if (object_.Null()) return; } */ }