// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include #include // Move me to Engine #include #include #include #ifdef ATOMIC_DOTNET #include #endif #include "AEEditorCommon.h" namespace Atomic { void jsapi_init_atomicnet(JSVM* vm); } namespace AtomicEditor { AEEditorCommon::AEEditorCommon(Context* context) : Application(context) { } void AEEditorCommon::Start() { Input* input = GetSubsystem(); input->SetMouseVisible(true); Javascript* javascript = GetSubsystem(); vm_ = javascript->InstantiateVM("MainVM"); vm_->InitJSContext(); #ifdef ATOMIC_DOTNET jsapi_init_atomicnet(vm_); #endif } void AEEditorCommon::Setup() { #ifdef ATOMIC_3D RegisterEnvironmentLibrary(context_); #endif // Register IPC system context_->RegisterSubsystem(new IPC(context_)); context_->RegisterSubsystem(new ScriptSystem(context_)); // Instantiate and register the Javascript subsystem Javascript* javascript = new Javascript(context_); context_->RegisterSubsystem(javascript); #ifdef ATOMIC_DOTNET // Instantiate and register the AtomicNET subsystem SharedPtr netCore (new NETCore(context_)); context_->RegisterSubsystem(netCore); String netCoreErrorMsg; #ifdef ATOMIC_PLATFORM_WINDOWS String coreCLRAbsPath = "C:\\Dev\\coreclr\\x64\\"; #else String coreCLRAbsPath = "/Users/josh/Desktop/OSX.x64.Debug/"; #endif if (!netCore->Initialize(coreCLRAbsPath, netCoreErrorMsg)) { LOGERRORF("NetCore: Unable to initialize! %s", netCoreErrorMsg.CString()); context_->RemoveSubsystem(NETCore::GetTypeStatic()); } else { } #endif } void AEEditorCommon::Stop() { context_->RemoveSubsystem(); vm_ = 0; context_->RemoveSubsystem(); // make sure JSVM is really down and no outstanding refs // as if not, will hold on engine subsystems, which is bad assert(!JSVM::GetJSVM(0)); #ifdef ATOMIC_DOTNET NETCore* netCore = GetSubsystem(); if (netCore) { netCore->Shutdown(); context_->RemoveSubsystem(); } #endif } }