// // Copyright (c) 2008-2014 the Urho3D project. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include "NETCore.h" #include #include #include "NETIPCServerApp.h" #ifdef ATOMIC_PLATFORM_OSX #include #endif #ifdef ATOMIC_PLATFORM_WINDOWS #include #endif namespace Atomic { NETIPCServerApp::NETIPCServerApp(Context* context) : IPCServerApp(context) { } void NETIPCServerApp::Setup() { IPCServerApp::Setup(); // TODO: we should always have a --project for IPCPlayer, however it is doing // double duty right now as managed player StringVector args = GetArguments(); if (!args.Contains("--project")) { engineParameters_["ResourcePrefixPaths"] = "AtomicPlayer_Resources"; engineParameters_["ResourcePaths"] = "AtomicResources"; } } int NETIPCServerApp::Initialize() { Setup(); RegisterNETScriptLibrary(context_); if (exitCode_) return exitCode_; if (!engine_->Initialize(engineParameters_)) { ErrorExit(); return exitCode_; } Start(); if (exitCode_) return exitCode_; return 0; } NETIPCServerApp* NETIPCServerApp::CreateInternal() { return new NETIPCServerApp(NETCore::GetContext()); } }