// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include #include #include #include "NETManaged.h" #include "NETAssemblyFile.h" namespace Atomic { HashMap NETAssemblyFile::typeMap_; NETAssemblyFile::NETAssemblyFile(Context* context) : ScriptComponentFile(context) { } NETAssemblyFile::~NETAssemblyFile() { } void NETAssemblyFile::InitTypeMap() { typeMap_["Boolean"] = VAR_BOOL; typeMap_["Int32"] = VAR_INT; typeMap_["Single"] = VAR_FLOAT; typeMap_["Double"] = VAR_DOUBLE; typeMap_["String"] = VAR_STRING; typeMap_["Vector2"] = VAR_VECTOR2; typeMap_["Vector3"] = VAR_VECTOR3; typeMap_["Vector4"] = VAR_VECTOR4; typeMap_["Quaternion"] = VAR_QUATERNION; } CSComponent* NETAssemblyFile::CreateCSComponent(const String& classname) { const String& name = GetName(); // TODO: cache this String pathName, fileName, ext; SplitPath(name, pathName, fileName, ext); NETManaged* managed = GetSubsystem(); return managed->CSComponentCreate(fileName, classname); } bool NETAssemblyFile::ParseComponentClassJSON(const JSONValue& json) { if (!typeMap_.Size()) InitTypeMap(); String className = json.Get("name").GetString(); const JSONValue& jfields = json.Get("fields"); PODVector enumsAdded; if (jfields.IsArray()) { for (unsigned i = 0; i < jfields.GetArray().Size(); i++) { const JSONValue& jfield = jfields.GetArray().At(i); VariantType varType = VAR_NONE; bool isEnum = jfield.Get("isEnum").GetBool(); String typeName = jfield.Get("typeName").GetString(); String fieldName = jfield.Get("name").GetString(); String defaultValue = jfield.Get("defaultValue").GetString(); if (isEnum && assemblyEnums_.Contains(typeName) && !enumsAdded.Contains(fieldName)) { varType = VAR_INT; enumsAdded.Push(fieldName); const Vector& einfos = assemblyEnums_[typeName]; for (unsigned i = 0; i < einfos.Size(); i++) AddEnum(/*typeName*/fieldName, einfos[i], className); } if (varType == VAR_NONE && typeMap_.Contains(typeName)) varType = typeMap_[typeName]; if (varType == VAR_NONE) { // FIXME: We need to be able to test if a type is a ResourceRef, this isn't really the way to achieve that const HashMap>& factories = context_->GetObjectFactories(); HashMap>::ConstIterator itr = factories.Begin(); while (itr != factories.End()) { if ( itr->second_->GetTypeName() == typeName) { varType = VAR_RESOURCEREF; break; } itr++; } if (varType == VAR_NONE) { LOGERRORF("Component Class %s contains unmappable type %s in field %s", className.CString(), typeName.CString(), fieldName.CString()); continue; } } if (!defaultValue.Length() && varType == VAR_RESOURCEREF) { // We still need a default value for ResourceRef's so we know the classtype AddDefaultValue(fieldName, ResourceRef(typeName), className); } else { Variant value; if (varType == VAR_RESOURCEREF) { ResourceRef rref(typeName); rref.name_ = defaultValue; value = rref; } else { value.FromString(varType, defaultValue); } AddDefaultValue(fieldName, value, className); } AddField(fieldName, varType, className); } } return true; } bool NETAssemblyFile::ParseAssemblyJSON(const JSONValue& json) { Clear(); assemblyEnums_.Clear(); const JSONArray& enums = json.Get("enums").GetArray(); // parse to all enums hash for (unsigned i = 0; i < enums.Size(); i++) { const JSONValue& ejson = enums.At(i); String enumName = ejson.Get("name").GetString(); const JSONObject& evalues = ejson.Get("values").GetObject(); JSONObject::ConstIterator itr = evalues.Begin(); Vector values; while(itr != evalues.End()) { EnumInfo info; info.name_ = itr->first_; info.value_ = itr->second_.GetInt(); values.Push(info); itr++; } assemblyEnums_[enumName] = values; } const JSONArray& components = json.Get("components").GetArray(); for (unsigned i = 0; i < components.Size(); i++) { const JSONValue& cjson = components.At(i); ParseComponentClassJSON(cjson); } return true; } void NETAssemblyFile::RegisterObject(Context* context) { context->RegisterFactory(); } bool NETAssemblyFile::BeginLoad(Deserializer& source) { return true; } bool NETAssemblyFile::Save(Serializer& dest) const { return true; } }