// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include "Asset.h" #include "AssetDatabase.h" #include "FolderImporter.h" namespace ToolCore { FolderImporter::FolderImporter(Context* context, Asset* asset) : AssetImporter(context, asset) { } FolderImporter::~FolderImporter() { } void FolderImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool FolderImporter::Import() { return true; } bool FolderImporter::LoadSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::LoadSettingsInternal(jsonRoot)) return false; JSONValue import = jsonRoot.Get("FolderImporter"); return true; } bool FolderImporter::SaveSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::SaveSettingsInternal(jsonRoot)) return false; JSONValue import(JSONValue::emptyObject); jsonRoot.Set("FolderImporter", import); return true; } }