// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include #include "Asset.h" #include "AssetDatabase.h" #include "TextImporter.h" namespace ToolCore { TextImporter::TextImporter(Context* context, Asset *asset) : AssetImporter(context, asset) { } TextImporter::~TextImporter() { } void TextImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool TextImporter::Import() { return true; } bool TextImporter::LoadSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::LoadSettingsInternal(jsonRoot)) return false; JSONValue import = jsonRoot.Get("TextImporter"); return true; } bool TextImporter::SaveSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::SaveSettingsInternal(jsonRoot)) return false; JSONValue import(JSONValue::emptyObject); jsonRoot.Set("TextImporter", import); return true; } }