// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include "Command.h" using namespace Atomic; namespace ToolCore { class BindCmd: public Command { OBJECT(BindCmd); public: BindCmd(Context* context); virtual ~BindCmd(); bool Parse(const Vector& arguments, unsigned startIndex, String& errorMsg); void Run(); bool RequiresProjectLoad() { return false; } private: String bindPlatform_; String sourceRootFolder_; String packageFolder_; }; }