// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include "Command.h" using namespace Atomic; namespace ToolCore { class BuildCmd: public Command { OBJECT(BuildCmd); public: BuildCmd(Context* context); virtual ~BuildCmd(); bool Parse(const Vector& arguments, unsigned startIndex, String& errorMsg); void Run(); private: void HandleBuildComplete(StringHash eventType, VariantMap& eventData); String buildPlatform_; }; }