// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include "Command.h" using namespace Atomic; namespace ToolCore { class EditCmd: public Command { OBJECT(EditCmd); public: EditCmd(Context* context); virtual ~EditCmd(); bool Parse(const Vector& arguments, unsigned startIndex, String& errorMsg); void Run(); private: bool LaunchEditorProcess(const String& command, const Vector& args, const String& initialDirectory); }; }