// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include "Platform.h" #include "../Subprocess/Subprocess.h" namespace ToolCore { EVENT(E_ANDROIDTARGETSREFRESHED, AndroidTargetsRefreshed) { } class PlatformAndroid : public Platform { OBJECT(PlatformAndroid); struct AndroidTarget { unsigned id; }; public: PlatformAndroid(Context* context); virtual ~PlatformAndroid(); virtual bool GetLicense(); String GetName() { return "ANDROID"; } PlatformID GetPlatformID() { return PLATFORMID_ANDROID; } String GetAndroidCommand() const; String GetADBCommand() const; void RefreshAndroidTargets(); const Vector& GetAndroidTargets() { return androidTargets_; } BuildBase* NewBuild(Project* project); private: void HandleRefreshAndroidTargetsEvent(StringHash eventType, VariantMap& eventData); SharedPtr refreshAndroidTargetsProcess_; String targetOutput_; Vector androidTargets_; void PrependAndroidCommandArgs(Vector args); }; }