// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include #include #include #include #include #include #include using namespace Atomic; namespace ToolCore { class SubprocessSystem; class Subprocess : public Object, public Thread { friend class SubprocessSystem; OBJECT(Subprocess); public: /// Construct. Subprocess(Context* context); /// Destruct. ~Subprocess(); void GetOutput(String& outputText, String& errorText) { mutex_.Acquire(); outputText = output_; output_.Clear(); errorText = errorOutput_; errorOutput_.Clear(); mutex_.Release(); } private: void ThreadFunction(); mutable Mutex mutex_; void ProcessOutput(SubprocessSystem* system); bool Update(SubprocessSystem* system); bool Launch(const String& command, const Vector& args, const String& initialDirectory = ""); bool Launch(const String& command, const Vector& args, const String& initialDirectory, const Poco::Process::Env& env); String output_; String errorOutput_; int returnCode_; Poco::ProcessHandle* processHandle_; Poco::Pipe pipeIn_; Poco::Pipe pipeOut_; Poco::Pipe pipeError_; Poco::PipeInputStream inStream_; Poco::PipeInputStream errorStream_; }; }