// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include using namespace Atomic; namespace ToolCore { class ToolPrefs : public Object { OBJECT(ToolPrefs) public: ToolPrefs(Context* context); virtual ~ToolPrefs(); const String& GetAndroidSDKPath() { return androidSDKPath_; } const String& GetJDKRootPath() { return jdkRootPath_; } const String& GetAntPath(); void SetAndroidSDKPath(const String& path) { androidSDKPath_ = path; } void SetJDKRootPath(const String& path) { jdkRootPath_ = path; } void SetAntPath(const String& path) { antPath_ = path; } String GetPrefsPath(); void Load(); void Save(); private: String androidSDKPath_; String jdkRootPath_; String antPath_; }; }