var fs = require('fs-extra'); var bcommon = require("./BuildCommon"); var host = require("./Host"); var buildDir = bcommon.artifactsRoot + "Build/IOS/"; namespace('build', function() { task('ios_player', { async: true }, function() { var atomicTool = host.getAtomicToolBinary(); var playerBuildDir = buildDir + "AtomicPlayer/"; bcommon.cleanCreateDir(playerBuildDir); bcommon.cleanCreateDir(bcommon.getGenScriptRootDir("IOS")); process.chdir(playerBuildDir); var cmds = [ atomicTool + " bind " + bcommon.atomicRoot + " Script/Packages/Atomic/ IOS", atomicTool + " bind " + bcommon.atomicRoot + " Script/Packages/AtomicPlayer/ IOS", "cmake -DIOS=1 -G Xcode ../../../../" ]; if (bcommon.jenkinsBuild) { cmds.push("security -v list-keychains -d system -s /Users/jenkins/Library/Keychains/codesign.keychain"); cmds.push("security -v unlock-keychain /Users/jenkins/Library/Keychains/codesign.keychain"); } cmds.push("xcodebuild -configuration Release -parallelizeTargets -jobs 4"); jake.exec(cmds, function() { var iosPlayerBinary = playerBuildDir + "Source/AtomicPlayer/Application/Release-iphoneos/AtomicPlayer.app/AtomicPlayer"; fs.copySync(iosPlayerBinary, buildDir + "Bin/AtomicPlayer"); console.log("Built IOS Player"); complete(); }, { printStdout: true }); }); }); // end of build namespace