// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include "JSBNameVisitor.h" #include "JSBEnum.h" #include "JSBModule.h" #include "JSBHeader.h" namespace ToolCore { class JSBPreprocessVisitor : public SymbolVisitor { public: JSBPreprocessVisitor(JSBHeader* header, TranslationUnit *unit, Namespace* globalNamespace) : header_(header), globalNamespace_(globalNamespace) { module_ = header_->GetModule(); accept(globalNamespace_); } String getNameString(const Name* name) { JSBNameVisitor nvisitor; return nvisitor(name); } // reject template types virtual bool visit(Template *t) { return false; } virtual bool visit(Enum *penum) { // don't want enum's in classes if (classes_.Size()) return true; JSBModule* module = header_->GetModule(); JSBEnum* jenum = new JSBEnum(header_->GetContext(), module_, getNameString(penum->name())); jenum->SetHeader(header_); for (unsigned i = 0; i < penum->memberCount(); i++) { Symbol* symbol = penum->memberAt(i); jenum->AddValue(getNameString(symbol->name())); } jenum->Preprocess(); module->RegisterEnum(jenum); return true; } virtual bool visit(Class *klass) { classes_.Push(klass); String name = getNameString(klass->name()); JSBModule* module = header_->GetModule(); module->RegisterClass(name); return true; } void postVisit(Symbol *symbol) { if (symbol->asClass()) { classes_.Remove((Class*) symbol); } } private: SharedPtr header_; SharedPtr module_; PODVector classes_; Namespace* globalNamespace_; }; }