// // Copyright (c) 2008-2016 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Core/Profiler.h" #include "../Database/Database.h" namespace Atomic { Database::Database(Context* context_) : Object(context_), #ifdef ODBC_3_OR_LATER poolSize_(0) #else poolSize_(M_MAX_UNSIGNED) #endif { } DBAPI Database::GetAPI() { #ifdef ATOMIC_DATABASE_ODBC return DBAPI_ODBC; #else return DBAPI_SQLITE; #endif } DbConnection* Database::Connect(const String& connectionString) { ATOMIC_PROFILE(DatabaseConnect); SharedPtr connection; if (IsPooling()) { Vector >& connectionsPool = connectionsPool_[connectionString]; while (!connectionsPool.Empty()) { connection = connectionsPool.Back(); connectionsPool.Pop(); if (connection->IsConnected()) break; connection = 0; } } if (!connection) connection = new DbConnection(context_, connectionString); if (connection->IsConnected()) { connections_.Push(connection); return connection; } else return 0; } void Database::Disconnect(DbConnection* connection) { if (!connection) return; ATOMIC_PROFILE(DatabaseDisconnect); SharedPtr dbConnection(connection); connections_.Remove(dbConnection); // Must finalize the connection before closing the connection or returning it to the pool connection->Finalize(); if (IsPooling()) { Vector >& connectionsPool = connectionsPool_[connection->GetConnectionString()]; if (connectionsPool.Size() < poolSize_) connectionsPool.Push(dbConnection); } } }