// // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include #include "WebRenderHandler.h" namespace Atomic { class WebTexture2DPrivate; /// A render handler which uses a Texture2D and can be used for UI, 2D, and 3D rendering class ATOMIC_API WebTexture2D : public WebRenderHandler { friend class WebTexture2DPrivate; OBJECT(WebTexture2D) public: /// Construct. WebTexture2D(Context* context); /// Destruct. virtual ~WebTexture2D(); /// Get the current width of the texture int GetWidth() const; /// Get the current height of the texture int GetHeight() const; /// Get the Texture2D associated with the WebTexture2D Texture2D* GetTexture2D() const { return texture_; } /// get the clear color for the WebTexture const Color& GetClearColor() const { return clearColor_; } /// Set the dimensions of the texture void SetSize(int width, int height); /// Set the clear color for the WebTexture void SetClearColor(const Color& color) { clearColor_ = color; } /// Get the (internal) CEFRenderHandler CefRenderHandler* GetCEFRenderHandler(); private: Color clearColor_; SharedPtr texture_; WebTexture2DPrivate* d_; }; }