// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #if defined(ATOMIC_PLATFORM_WINDOWS) || defined (ATOMIC_PLATFORM_LINUX) #ifdef ATOMIC_WEBVIEW #include #endif #endif #if defined(WIN32) && !defined(ATOMIC_WIN32_CONSOLE) #include #include #ifdef _MSC_VER #include #endif #endif #include #include #include "AEEditorApp.h" #include "AEPlayerApp.h" using namespace AtomicEditor; static int RunEditorApplication() { Atomic::SharedPtr context(new Atomic::Context()); Atomic::SharedPtr application(new AEEditorApp(context)); return application->Run(); } static int RunPlayerApplication() { Atomic::SharedPtr context(new Atomic::Context()); Atomic::SharedPtr application(new AEPlayerApplication(context)); return application->Run(); } // Define a platform-specific main function, which in turn executes the user-defined function // MSVC debug mode: use memory leak reporting #if defined(_MSC_VER) && defined(_DEBUG) && !defined(ATOMIC_WIN32_CONSOLE) int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd) { #ifdef ATOMIC_WEBVIEW int exit_code = Atomic::WebMain(0, nullptr); if (exit_code >= 0) { // The sub-process has completed so return here. return exit_code; } #endif _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); Atomic::ParseArguments(GetCommandLineW()); const Vector& arguments = GetArguments(); bool runPlayer = false; for (unsigned i = 0; i < arguments.Size();i++) { if (arguments.At(i) == "--player") { runPlayer = true; break; } } if (runPlayer) return RunPlayerApplication(); return RunEditorApplication(); } // MSVC release mode: write minidump on crash #elif defined(_MSC_VER) && defined(ATOMIC_MINIDUMPS) && !defined(ATOMIC_WIN32_CONSOLE) int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd) { Atomic::ParseArguments(GetCommandLineW()); int exitCode; __try { exitCode = function; } __except(Atomic::WriteMiniDump("Atomic", GetExceptionInformation())) { } return exitCode; } // Other Win32 or minidumps disabled: just execute the function #elif defined(WIN32) && !defined(ATOMIC_WIN32_CONSOLE) int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance, PSTR cmdLine, int showCmd) { #ifdef ATOMIC_WEBVIEW int exit_code = Atomic::WebMain(0, nullptr); if (exit_code >= 0) { // The sub-process has completed so return here. return exit_code; } #endif Atomic::ParseArguments(GetCommandLineW()); const Vector& arguments = GetArguments(); bool runPlayer = false; for (unsigned i = 0; i < arguments.Size();i++) { if (arguments.At(i) == "--player") { runPlayer = true; break; } } if (runPlayer) return RunPlayerApplication(); return RunEditorApplication(); } // Linux or OS X: use main #else int main(int argc, char** argv) { Atomic::ParseArguments(argc, argv); #if defined(ATOMIC_PLATFORM_WINDOWS) || defined (ATOMIC_PLATFORM_LINUX) #ifdef ATOMIC_WEBVIEW int exit_code = Atomic::WebMain(argc, argv); if (exit_code >= 0) { // The sub-process has completed so return here. return exit_code; } #endif #endif const Vector& arguments = GetArguments(); bool runPlayer = false; for (unsigned i = 0; i < arguments.Size();i++) { if (arguments.At(i) == "--player") { runPlayer = true; break; } } if (runPlayer) return RunPlayerApplication(); return RunEditorApplication(); } #endif