// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include namespace Atomic { class NETHost; class ATOMIC_API NETCore : public Object { OBJECT(NETCore); public: /// Construct. NETCore(Context* context); /// Destruct. virtual ~NETCore(); bool Initialize(String &errorMsg); bool Start(); void Shutdown(); void AddAssemblyLoadPath(const String& assemblyPath); bool CreateDelegate(const String& assemblyName, const String& qualifiedClassName, const String& methodName, void** funcOut); void WaitForDebuggerConnect(); /// We access this directly in binding code, where there isn't a context /// to get a reference from static inline Context* GetContext() { return instance_->csContext_; } private: void HandleUpdate(StringHash eventType, VariantMap& eventData); SharedPtr netHost_; /// weak local context ref, so avoid recursion in static GetContext call static WeakPtr csContext_; static WeakPtr instance_; }; }