// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #pragma once #include #include #include #include #include using namespace Atomic; namespace AtomicEditor { struct AndroidBuildSettings { String appName; String package; String targetSDKVersion; String minSDKVersion; String activityName; String companyName; String productName; }; class BuildSettings : public Object { OBJECT(BuildSettings); public: /// Construct. BuildSettings(Context* context); /// Destruct. virtual ~BuildSettings(); const AndroidBuildSettings& GetAndroidSettings() { return android_; } void SetAndroidSettings(const AndroidBuildSettings& settings) { android_ = settings; } void Load(rapidjson::Value::Member* jobject); void Save(rapidjson::PrettyWriter& writer); private: String GetStringMember(rapidjson::Value::Member* jobject, const String& name); AndroidBuildSettings android_; }; }