// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "AtomicEditor.h" #include #include #include #include #include #include "UIMainFrame.h" using namespace tb; namespace AtomicEditor { TBWidgetDelegate::TBWidgetDelegate(AEWidget *aewidget) { aewidget_ = aewidget; } bool TBWidgetDelegate::OnEvent(const TBWidgetEvent &ev) { return aewidget_->OnEvent(ev); } AEWidget::AEWidget(Context* context) : Object(context) { delegate_ = new TBWidgetDelegate(this); } AEWidget::~AEWidget() { if (delegate_ && delegate_->GetParent()) { delegate_->GetParent()->RemoveChild(delegate_); delete delegate_; } } }