// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // Please see LICENSE.md in repository root for license information // https://github.com/AtomicGameEngine/AtomicGameEngine #include "AtomicEditor.h" #include #include #include #include #include #include "Resources/AEResourceOps.h" #include "AEPreferences.h" #include "AEEditor.h" #include "AEEvents.h" #include "Project/AEProject.h" #include "Project/ProjectUtils.h" #include "UIAbout.h" namespace AtomicEditor { // UIBuildSettings------------------------------------------------ UIAbout::UIAbout(Context* context): UIModalOpWindow(context) { Editor* editor = GetSubsystem(); Project* project = editor->GetProject(); TBUI* tbui = GetSubsystem(); window_->SetText("About the Atomic Game Engine"); tbui->LoadResourceFile(window_->GetContentRoot(), "AtomicEditor/editor/ui/about.tb.txt"); window_->ResizeToFitContent(); Center(); } UIAbout::~UIAbout() { } bool UIAbout::OnEvent(const TBWidgetEvent &ev) { return false; } }