// Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include using namespace Atomic; namespace AtomicGlow { class BakeMaterial : public Object { ATOMIC_OBJECT(BakeMaterial, Object) public: BakeMaterial(Context* context); virtual ~BakeMaterial(); bool LoadMaterial(Material* material); Material* GetMaterial() { return material_; } Image* GetDiffuseTexture() const { return diffuseTexture_; } bool GetOcclusionMasked() const { return occlusionMasked_; } const Vector4& GetUOffset() const { return uoffset_; } const Vector4& GetVOffset() const { return voffset_; } private: Variant ParseShaderParameterValue(const String& value); SharedPtr material_; // parameters which are loaded out of material xml // as we don't load material in headless graphics mode SharedPtr diffuseTexture_; bool occlusionMasked_; Vector4 uoffset_; Vector4 voffset_; }; class BakeMaterialCache : public Object { friend class BakeMaterial; ATOMIC_OBJECT(BakeMaterialCache, Object) public: BakeMaterialCache(Context* context); virtual ~BakeMaterialCache(); BakeMaterial* GetBakeMaterial(Material* material); private: /// Material->GetName -> BakeMaterial HashMap> bakeCache_; }; }