using AtomicEngine; using System; namespace AtomicNETTest { public enum BehaviorState { Friendly, Aggressive, Neutral } public class Spinner : CSComponent { [Inspector] float speed = 1.0f; public override void Update(float timeStep) { Node.Yaw(timeStep * speed * 75.0f); //Console.WriteLine("TICK! : {0}", speed); } } public class MyComponent : CSComponent { public override void Update(float timeStep) { //Node.Yaw(timeStep * 75); } [Inspector] public bool MyBoolValue = true; [Inspector] public int MyIntValue = 5; [Inspector] public int MyOtherIntValue = 101; [Inspector] public Vector3 MyVector3Value = new Vector3(1, 1, 1); [Inspector] public Quaternion MyQuaternionValue = new Quaternion(1, 0, 0, 0); [Inspector()] public float MyFloatValue = 42.0f; [Inspector] public string MyStringValue = "Hey!"; [Inspector] public BehaviorState State = BehaviorState.Neutral; [Inspector("Textures/chest.png")] public Sprite2D MySprite2DValue; [Inspector(DefaultValue = "Textures/chest.png")] public Sprite2D MyOtherSprite2DValue; } }