// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include #include using namespace Atomic; namespace ToolCore { class NETToolSystem : public Object { OBJECT(NETToolSystem); public: NETToolSystem(Context* context); virtual ~NETToolSystem(); bool InspectAssembly(const String& pathToAssembly, JSONValue& json); private: void HandleProjectLoaded(StringHash eventType, VariantMap& eventData); typedef const char* (*InpectAssemblyFuctionPtr)(const char* path); InpectAssemblyFuctionPtr inspectAssemblyFunction_; }; }