// // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include namespace Atomic { class ScriptComponentFile; class ATOMIC_API ScriptComponent : public Component { ATOMIC_OBJECT(ScriptComponent, Component) public: /// Construct. ScriptComponent(Context* context); /// Destruct. virtual ~ScriptComponent(); static void RegisterObject(Context* context); virtual const String& GetComponentClassName() const = 0; virtual ScriptComponentFile* GetComponentFile() const = 0; /// Get script field value map VariantMap& GetFieldValues() { return fieldValues_; } /// Load from binary data. Return true if successful. bool Load(Deserializer& source, bool setInstanceDefault); /// Load from XML data. Return true if successful. bool LoadXML(const XMLElement& source, bool setInstanceDefault); /// Save as binary data. Return true if successful. virtual bool Save(Serializer& dest) const; /// Save as XML data. Return true if successful. virtual bool SaveXML(XMLElement& dest) const; protected: const VariantMap& GetFieldValuesAttr() const; void SetFieldValuesAttr(const VariantMap& value); VariantMap fieldValues_; mutable VariantMap fieldValuesAttr_; mutable bool saving_; bool loading_; }; }