#include #include #include "UIEvents.h" #include "UIButton.h" using namespace tb; namespace Atomic { UIButton::UIButton(Context* context, bool createWidget) : UIWidget(context, false) { if (createWidget) { widget_ = new TBButton(); widget_->SetDelegate(this); } } UIButton::~UIButton() { } bool UIButton::OnEvent(const tb::TBWidgetEvent &ev) { if (ev.type == EVENT_TYPE_CLICK && ev.target == widget_) { VariantMap eventData; ConvertEvent(this, ev, eventData); SendEvent(E_WIDGETEVENT, eventData); return true; } return false; } }