// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #include #include #include #include #include #include "Asset.h" #include "AssetDatabase.h" #include "TextureImporter.h" namespace ToolCore { TextureImporter::TextureImporter(Context* context, Asset *asset) : AssetImporter(context, asset) { } TextureImporter::~TextureImporter() { } void TextureImporter::SetDefaults() { AssetImporter::SetDefaults(); } bool TextureImporter::Import() { AssetDatabase* db = GetSubsystem(); ResourceCache* cache = GetSubsystem(); String cachePath = db->GetCachePath(); // #623 BEGIN TODO: Delete previously saved per-platform compressed version so // it won't get re-loaded here #if ATOMIC_PLATFORM_WINDOWS FileSystem* fileSystem = GetSubsystem(); String compressedPath = cachePath + "DDS/" + asset_->GetRelativePath() + ".dds"; fileSystem->Delete(compressedPath); #endif // #623 END TODO SharedPtr image = cache->GetTempResource(asset_->GetPath()); if (image.Null()) return false; // #623 BEGIN TODO: Save per-platform compressed version to cache #if ATOMIC_PLATFORM_WINDOWS if (!image->IsCompressed()) { fileSystem->CreateDirs(cachePath, "DDS/" + Atomic::GetPath(asset_->GetRelativePath())); image->SaveDDS(compressedPath); } #endif // #623 END TODO // todo, proper proportions image->Resize(64, 64); // not sure entirely what we want to do here, though if the cache file doesn't exist // will reimport image->SavePNG(cachePath + asset_->GetGUID()); // save thumbnail image->SavePNG(cachePath + asset_->GetGUID() + "_thumbnail.png"); return true; } bool TextureImporter::LoadSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::LoadSettingsInternal(jsonRoot)) return false; JSONValue import = jsonRoot.Get("TextureImporter"); return true; } bool TextureImporter::SaveSettingsInternal(JSONValue& jsonRoot) { if (!AssetImporter::SaveSettingsInternal(jsonRoot)) return false; JSONValue import(JSONValue::emptyObject); jsonRoot.Set("TextureImporter", import); return true; } Resource* TextureImporter::GetResource(const String& typeName) { if (!typeName.Length()) return 0; ResourceCache* cache = GetSubsystem(); return cache->GetResource(typeName, asset_->GetPath()); } Node* TextureImporter::InstantiateNode(Node* parent, const String& name) { Node* node = parent->CreateChild(name); Sprite2D* spriteGraphic = GetSubsystem()->GetResource(asset_->GetPath()); StaticSprite2D* sprite = node->CreateComponent(); sprite->SetSprite(spriteGraphic); return node; } }