// Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved // Copyright 2009-2017 Intel Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include #include "LightRay.h" namespace AtomicGlow { LightRay::LightRay() { } LightRay::~LightRay() { } void LightRay::ClearHit() { rtcRay_.geomID = RTC_INVALID_GEOMETRY_ID; rtcRay_.primID = RTC_INVALID_GEOMETRY_ID; rtcRay_.instID = RTC_INVALID_GEOMETRY_ID; rtcRay_.u = 0.0f; rtcRay_.v = 0.0f; rtcRay_.Ng[0] = rtcRay_.Ng[1] = rtcRay_.Ng[2] = 0.0f; } void LightRay::SetupRay(const Vector3& origin, const Vector3& dir, float tNear, float tFar) { rtcRay_.org[0] = origin.x_; rtcRay_.org[1] = origin.y_; rtcRay_.org[2] = origin.z_; rtcRay_.dir[0] = dir.x_; rtcRay_.dir[1] = dir.y_; rtcRay_.dir[2] = dir.z_; rtcRay_.tnear = tNear; rtcRay_.tfar = tFar; rtcRay_.mask = 0xFFFFFFFF; rtcRay_.time = 0.0f; ClearHit(); } }