// // Copyright (c) 2008-2015 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../../Core/Object.h" namespace Atomic { class XMLFile; namespace SystemUI { class Button; class Text; class UIElement; /// Message box dialog. class ATOMIC_API MessageBox : public Object { OBJECT(MessageBox); public: /// Construct. If layout file is not given, use the default message box layout. If style file is not given, use the default style file from root UI element. MessageBox(Context* context, const String& messageString = String::EMPTY, const String& titleString = String::EMPTY, XMLFile* layoutFile = 0, XMLFile* styleFile = 0); /// Destruct. virtual ~MessageBox(); /// Register object factory. static void RegisterObject(Context* context); /// Set title text. No-ops if there is no title text element. void SetTitle(const String& text); /// Set message text. No-ops if there is no message text element. void SetMessage(const String& text); /// Return title text. Return empty string if there is no title text element. const String& GetTitle() const; /// Return message text. Return empty string if there is no message text element. const String& GetMessage() const; /// Return dialog window. UIElement* GetWindow() const { return window_; } private: /// Handle events that dismiss the message box. void HandleMessageAcknowledged(StringHash eventType, VariantMap& eventData); /// UI element containing the whole UI layout. Typically it is a Window element type. SharedPtr window_; /// Title text element. Text* titleText_; /// Message text element. Text* messageText_; /// OK button element. Button* okButton_; }; } }