// // Copyright (c) 2008-2014 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "Precompiled.h" #include "../UI/Button.h" #include "../Core/Context.h" #include "../Graphics/Graphics.h" #include "../IO/Log.h" #include "../UI/MessageBox.h" #include "../Resource/ResourceCache.h" #include "../UI/Text.h" #include "../UI/UI.h" #include "../UI/UIEvents.h" #include "../UI/Window.h" #include "../Resource/XMLFile.h" namespace Atomic { MessageBox::MessageBox(Context* context, const String& messageString, const String& titleString, XMLFile* layoutFile, XMLFile* styleFile) : Object(context), titleText_(0), messageText_(0), okButton_(0) { // If layout file is not given, use the default message box layout if (!layoutFile) { ResourceCache* cache = GetSubsystem(); layoutFile = cache->GetResource("UI/MessageBox.xml"); if (!layoutFile) // Error is already logged return; // Note: windowless MessageBox should not be used! } UI* ui = GetSubsystem(); window_ = ui->LoadLayout(layoutFile, styleFile); if (!window_) // Error is already logged return; ui->GetRoot()->AddChild(window_); // Set the title and message strings if they are given titleText_ = dynamic_cast(window_->GetChild("TitleText", true)); if (titleText_ && !titleString.Empty()) titleText_->SetText(titleString); messageText_ = dynamic_cast(window_->GetChild("MessageText", true)); if (messageText_ && !messageString.Empty()) messageText_->SetText(messageString); // Center window after the message is set Window* window = dynamic_cast(window_.Get()); if (window) { Graphics* graphics = GetSubsystem(); // May be null if headless if (graphics) { const IntVector2& size = window->GetSize(); window->SetPosition((graphics->GetWidth() - size.x_) / 2, (graphics->GetHeight() - size.y_) / 2); } else LOGWARNING("Instantiating a modal window in headless mode!"); window->SetModal(true); SubscribeToEvent(window, E_MODALCHANGED, HANDLER(MessageBox, HandleMessageAcknowledged)); } // Bind the buttons (if any in the loaded UI layout) to event handlers okButton_ = dynamic_cast(window_->GetChild("OkButton", true)); if (okButton_) { ui->SetFocusElement(okButton_); SubscribeToEvent(okButton_, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged)); } Button* cancelButton = dynamic_cast(window_->GetChild("CancelButton", true)); if (cancelButton) SubscribeToEvent(cancelButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged)); Button* closeButton = dynamic_cast(window_->GetChild("CloseButton", true)); if (closeButton) SubscribeToEvent(closeButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged)); } MessageBox::~MessageBox() { if (window_) window_->Remove(); } void MessageBox::RegisterObject(Context* context) { context->RegisterFactory(); } void MessageBox::SetTitle(const String& text) { if (titleText_) titleText_->SetText(text); } void MessageBox::SetMessage(const String& text) { if (messageText_) messageText_->SetText(text); } const String& MessageBox::GetTitle() const { return titleText_ ? titleText_->GetText() : String::EMPTY; } const String& MessageBox::GetMessage() const { return messageText_ ? messageText_->GetText() : String::EMPTY; } void MessageBox::HandleMessageAcknowledged(StringHash eventType, VariantMap& eventData) { using namespace MessageACK; VariantMap& newEventData = GetEventDataMap(); newEventData[P_OK] = eventData[Released::P_ELEMENT] == okButton_; SendEvent(E_MESSAGEACK, newEventData); this->ReleaseRef(); } }