// // Copyright (c) 2014-2017 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include #include #include #include "../Assets/AssetDatabase.h" #include "../ToolSystem.h" #include "../ToolEnvironment.h" #include "../Project/Project.h" #include "../Build/BuildEvents.h" #include "../Build/BuildSystem.h" #include "CacheCmd.h" namespace ToolCore { CacheCmd::CacheCmd(Context* context) : Command(context), cleanCache_(false), generateCache_(false) { // We disable the AssetDatabase cache, as will be cleaning, regenerating, etc GetSubsystem()->SetCacheEnabled(false); } CacheCmd::~CacheCmd() { } bool CacheCmd::ParseInternal(const Vector& arguments, unsigned startIndex, String& errorMsg) { for (unsigned i = startIndex; i < arguments.Size(); i++) { if (arguments[i].Length() > 1) { String argument = arguments[i].ToLower(); if (argument == "generate") { generateCache_ = true; continue; } // process any argument/value pairs if (arguments[i][0] != '-') continue; // eat additonal argument '-' while (argument.StartsWith("-")) { argument.Erase(0); } String value = i + 1 < arguments.Size() ? arguments[i + 1] : String::EMPTY; if (argument == "clean") cleanCache_ = true; } } return true; } void CacheCmd::Run() { AssetDatabase* database = GetSubsystem(); if (generateCache_) { database->GenerateCache(cleanCache_); } else if (cleanCache_) { database->CleanCache(); } Finished(); } }