#include #include #include #include #include "SceneEditOp.h" #include "SceneEditor3DEvents.h" namespace AtomicEditor { SelectionEditOp::SelectionEditOp() : SceneEditOp(SCENEEDIT_SELECTION) { } SelectionEditOp::~SelectionEditOp() { for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; for (unsigned j = 0; j < enode->components_.Size(); j++) delete enode->components_[j]; delete enode; } } void SelectionEditOp::AddNode(Node* node) { for (unsigned i = 0; i < editNodes_.Size(); i++) { if (editNodes_[i]->node_ == node) return; } EditNode* enode = new EditNode(); enode->node_ = node; enode->parentBegin_ = enode->parentEnd_ = node->GetParent(); node->Serializable::Save(enode->stateBegin_); enode->stateBegin_.Seek(0); enode->stateEnd_ = enode->stateBegin_; const Vector>& components = node->GetComponents(); for (unsigned j = 0; j < components.Size(); j++) { Component* component = components[j]; EditComponent* ecomponent = new EditComponent(); ecomponent->component_ = component; ecomponent->nodeBegin_ = ecomponent->nodeEnd_ = node; component->Serializable::Save(ecomponent->stateBegin_); ecomponent->stateBegin_.Seek(0); ecomponent->stateEnd_ = ecomponent->stateBegin_; enode->components_.Push(ecomponent); } editNodes_.Push(enode); } void SelectionEditOp::NodeAdded(Node* node, Node* parent) { AddNode(node); for (unsigned i = 0; i < editNodes_.Size(); i++) { if (editNodes_[i]->node_ == node) { editNodes_[i]->parentBegin_ = 0; editNodes_[i]->parentEnd_ = parent; return; } } } void SelectionEditOp::NodeRemoved(Node* node, Node* parent) { AddNode(node); for (unsigned i = 0; i < editNodes_.Size(); i++) { if (editNodes_[i]->node_ == node) { editNodes_[i]->parentBegin_ = parent; editNodes_[i]->parentEnd_ = 0; return; } } } void SelectionEditOp::SetNodes(Vector > &nodes) { // Generate initial snapshot for (unsigned i = 0; i < nodes.Size(); i++) { AddNode(nodes[i]); } } bool SelectionEditOp::Commit() { // See if any nodes, components have been edited for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; if (enode->parentBegin_ != enode->parentEnd_) return true; if (!CompareStates(enode->stateBegin_, enode->stateEnd_)) return true; for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; if (!CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_)) return true; } } return false; } void SelectionEditOp::RegisterEdit() { for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; enode->stateEnd_.Clear(); enode->node_->Serializable::Save(enode->stateEnd_); enode->stateEnd_.Seek(0); enode->parentEnd_ = enode->node_->GetParent(); for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; ecomponent->stateEnd_.Clear(); ecomponent->component_->Serializable::Save(ecomponent->stateEnd_); ecomponent->stateEnd_.Seek(0); ecomponent->nodeEnd_ = ecomponent->component_->GetNode(); } } } bool SelectionEditOp::Undo() { for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; Node* node = enode->node_; bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_); if (changed && !node->Serializable::Load(enode->stateBegin_)) { LOGERRORF("Unable to Undo node serializable"); return false; } if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = node; node->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } enode->stateBegin_.Seek(0); if (node->GetParent() != enode->parentBegin_) { node->Remove(); if(enode->parentBegin_.NotNull()) enode->parentBegin_->AddChild(node); } for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; Component* component = ecomponent->component_; changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_); if (changed && !component->Serializable::Load(ecomponent->stateBegin_)) { LOGERRORF("Unable to Undo component serializable"); return false; } if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = component; component->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } ecomponent->stateBegin_.Seek(0); if (component->GetNode() != ecomponent->nodeBegin_) { component->Remove(); if (ecomponent->nodeBegin_.NotNull()) ecomponent->nodeBegin_->AddComponent(component, 0, REPLICATED); } } } return true; } bool SelectionEditOp::Redo() { for (unsigned i = 0; i < editNodes_.Size(); i++) { EditNode* enode = editNodes_[i]; Node* node = enode->node_; bool changed = !CompareStates(enode->stateBegin_, enode->stateEnd_); if ( changed && !node->Serializable::Load(enode->stateEnd_)) { LOGERRORF("Unable to Redo node serializable"); return false; } enode->stateEnd_.Seek(0); if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = node; node->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } if (node->GetParent() != enode->parentEnd_) { node->Remove(); if(enode->parentEnd_.NotNull()) enode->parentEnd_->AddChild(node); } for (unsigned j = 0; j < enode->components_.Size(); j++) { EditComponent* ecomponent = enode->components_[j]; Component* component = ecomponent->component_; changed = !CompareStates(ecomponent->stateBegin_, ecomponent->stateEnd_); if ( changed && !component->Serializable::Load(ecomponent->stateEnd_)) { LOGERRORF("Unable to Redo component serializable"); return false; } ecomponent->stateEnd_.Seek(0); if (changed) { VariantMap eventData; eventData[SceneEditStateChange::P_SERIALIZABLE] = component; component->SendEvent(E_SCENEEDITSTATECHANGE, eventData); } if (component->GetNode() != ecomponent->nodeEnd_) { component->Remove(); if (ecomponent->nodeEnd_.NotNull()) { ecomponent->nodeEnd_->AddComponent(component, 0, REPLICATED); } } } } return true; } }