## Atomic Game Engine™ ------------------ #### THUNDERBEAST GAMES LLC: - Josh Engebretson (https://github.com/JoshEngebretson) - Lara Engebretson (https://github.com/LaraEngebretson) ### Contributors: - marynate (https://github.com/marynate) - rsredsq (https://github.com/rsredsq) - Shaddock Heath (https://github.com/shaddockh) - C.Trauma (https://github.com/CTrauma) - Jay Sistar (https://github.com/type1j) - Matt Benic (https://github.com/mattbenic) - Nick Minkler (https://github.com/Sleaker) - Raheel Hassim (https://github.com/raheelx) - Gareth Fouche (https://github.com/GarethNN) - Wynand van Vuuren (https://github.com/Vlamboljant) - Johnny Wahib (https://github.com/JohnnyWahib) - JimMarlowe (https://github.com/JimMarlowe) - Tarik Belabbas (https://github.com/Tarik-B) - Kobus vd Walt (https://github.com/Kobusvdwalt) - Benjamin Wolf (https://github.com/Benwolf) - Mahadevan K (https://github.com/bitonator) - Isaac Burns (https://github.com/flyover) - Darryl Ryan (https://github.com/darrylryan) - Alan-FGR (https://github.com/Alan-FGR) ### Contribution Copyright and Licensing Atomic Game Engine contribution copyrights are held by their authors. Each author retains the copyright to their contribution and agrees to irrevocably license the contribution under the Atomic Game Engine Contribution License `CONTRIBUTION_LICENSE.md`. Please see `CONTRIBUTING.md` for more details. -------------------------- ##### Urho3D - Website & Credits The Atomic Game Engine began as a fork of the Urho3D project in November 2014 ### Urho3D Website Main website: [http://urho3d.github.io/](http://urho3d.github.io/) ##License Licensed under the MIT license, see [License.txt](https://github.com/urho3d/Urho3D/blob/master/License.txt) for details. ##Credits Urho3D development, contributions and bugfixes by: - Lasse Öörni (loorni@gmail.com, AgentC at GameDev.net) - Wei Tjong Yao - Aster Jian - Vivienne Anthony - Colin Barrett - Erik Beran - Loic Blot - Danny Boisvert - Sergey Bosko - Carlo Carollo - Pete Chown - Christian Clavet - Sebastian Delatorre (primitivewaste) - Josh Engebretson - Chris Friesen - Alex Fuller - Henrik Heino - Mika Heinonen - Jukka Jylänki - Graham King - Jason Kinzer - Eugene Kozlov - Gunnar Kriik - Aliaksandr Kryvashein - Artem Kulyk - Rokas Kupstys - Ali Kämäräinen - Pete Leigh - Frode 'Modanung' Lindeijer - Thorbjørn Lindeijer - Nathanial Lydick - Xavier Maupeu - Jonne Nauha - Paul Noome - David Palacios - Alex Parlett - Jordan Patterson - Anton Petrov - Vladimir Pobedinsky - Franck Poulain - Pranjal Raihan - Nick Royer - Miika Santala - Anatoly Sennov - Bengt Soderstrom - Hualin Song - James Thomas - Joshua Tippetts - Yusuf Umar - Daniel Wiberg - Steven Zhang - AGreatFish - BlueMagnificent - Enhex - Firegorilla - Gordon-F - Lumak - Magic.Lixin - Mike3D - MonkeyFirst - Newb I the Newbd - OvermindDL1 - Scellow - Skrylar - TheComet93 - Y-way - 1vanK - andmar1x - amadeus_osa - atship - att - celeron55 - cosmy1 - damu - dragonCASTjosh - feltech - fredakilla - hdunderscore - lvshiling - marynate - mightyCelu - neat3d - nemerle - ninjastone - proller - raould - rasteron - reattiva - rifai - rikorin - skaiware - ssinai1 - svifylabs - szamq - thebluefish - tommy3 - yushli Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used: - Rectangle packing by Jukka Jylänki (clb) http://clb.demon.fi/projects/rectangle-bin-packing - Tangent generation from Terathon http://www.terathon.com/code/tangent.html - Fast, Minimum Storage Ray/Triangle Intersection by Möller & Trumbore http://www.graphics.cornell.edu/pubs/1997/MT97.pdf - Linear-Speed Vertex Cache Optimisation by Tom Forsyth http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html - Software rasterization of triangles based on Chris Hecker's Perspective Texture Mapping series in the Game Developer magazine http://chrishecker.com/Miscellaneous_Technical_Articles - Networked Physics by Glenn Fiedler http://gafferongames.com/game-physics/networked-physics/ - Euler Angle Formulas by David Eberly http://www.geometrictools.com/Documentation/EulerAngles.pdf - Red Black Trees by Julienne Walker http://eternallyconfuzzled.com/tuts/datastructures/jsw_tut_rbtree.aspx - Comparison of several sorting algorithms by Juha Nieminen http://warp.povusers.org/SortComparison/ Urho3D uses the following third-party libraries: - AngelScript 2.29.1 (http://www.angelcode.com/angelscript/) - Box2D 2.3.0 (http://box2d.org/) - Bullet 2.82 (http://www.bulletphysics.org/) - Civetweb (http://sourceforge.net/projects/civetweb/) - FreeType 2.5.0 (http://www.freetype.org/) - GLEW 1.9.0 (http://glew.sourceforge.net/) - jo_jpeg 1.52 (http://www.jonolick.com/uploads/7/9/2/1/7921194/jo_jpeg.cpp) - kNet (https://github.com/juj/kNet) - libcpuid 0.2.0 (http://libcpuid.sourceforge.net/) - Lua 5.1 (http://www.lua.org) - LuaJIT 2.0.3 (http://www.luajit.org) - LZ4 (http://code.google.com/p/lz4/) - MojoShader (http://icculus.org/mojoshader/) - nanodbc 2.2.2 (http://lexicalunit.github.io/nanodbc/) - Open Asset Import Library (http://assimp.sourceforge.net/) - pugixml 1.5 (http://pugixml.org/) - rapidjson 0.11 (https://code.google.com/p/rapidjson/) - Recast/Detour (https://github.com/memononen/recastnavigation/) - SDL 2.0.3 (http://www.libsdl.org/) - StanHull (http://codesuppository.blogspot.com/2006/03/ john-ratcliffs-code-suppository-blog.html) - stb_image 2.05 (http://nothings.org/) - stb_image_write 0.98 (http://nothings.org/) - stb_vorbis 1.05 (http://nothings.org/) - SQLite 3.8.10.2 (https://www.sqlite.org/) - tolua++ 1.0.93 (http://www.codenix.com/~tolua) DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.