## Atomic Native C++ API Reference
### [Annotated C++ Class List](annotated.html)
### [C++ Class Index](classes.html)
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#### Atomic Technology
Website: http://www.AtomicGameEngine.com
Email: info@atomicgameengine.com
- Consistent **2D/3D API** available in **JavaScript, TypeScript, C#, and C++**
- **Android, iOS, Windows, macOS, Linux, and WebGL** platform deployment
- High performance native C++ core with single command builds and absolute minimum dependencies
- Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
- Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
- Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
- C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
- Built-in Monaco JavaScript/TypeScript editor with support for VSCode and Atom
- Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
- Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
- Automated script binding generation of native C++ subsystems
- Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
- Available as precompiled binaries or fork on GitHub under the permissive MIT license
- Backed by software professionals with decades of experience in the technology and game industries
#### Downloads
**[Download the Atomic Editor](http://atomicgameengine.com/#download-the-atomic-editor)**
#### Documentation
**[GitHub Wiki](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/)**
**API References:** JavaScript/TypeScript, C#, and C++
#### Atomic Community
**[Question & Answer](https://qa.atomicgameengine.com/)**, **[Facebook Discussion Group](https://www.facebook.com/groups/AtomicGameEngine/)**, **[Gitter Chat](https://gitter.im/AtomicGameEngine/AtomicGameEngine/)**
#### Looking for Examples?
They are over here: Javascript, TypeScript, C#, C++ Examples
#### Building the Atomic Editor from Source
Please see [Building the Atomic Editor from Source](https://github.com/AtomicGameEngine/AtomicGameEngine/wiki/Building-Atomic---The-Quick-and-Easy-Way) for Visual Studio 2015, XCode, and QtCreator build instructions.