// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "Atomic/Atomic.h" #include "Vector.h" // ATOMIC BEGIN #include "../Container/Str.h" #include "../Math/StringHash.h" // ATOMIC END namespace Atomic { // ATOMIC BEGIN /// Instantation type, native code, JS, or C# enum InstantiationType { INSTANTIATION_NATIVE = 0, INSTANTIATION_JAVASCRIPT = 1, INSTANTIATION_NET = 2 }; class RefCounted; // function that is called when ref count goes to 1 or 2+, used for script object lifetime typedef void (*RefCountChangedFunction)(RefCounted*, int refCount); // function callback for when a RefCounted is created typedef void(*RefCountedCreatedFunction)(RefCounted*); // function callback for when a RefCounted is deleted typedef void(*RefCountedDeletedFunction)(RefCounted*); typedef const void* ClassID; /// Macro to be included in RefCounted derived classes for efficient RTTI #define ATOMIC_REFCOUNTED(typeName) \ public: \ virtual Atomic::ClassID GetClassID() const { return GetClassIDStatic(); } \ static Atomic::ClassID GetClassIDStatic() { static const int typeID = 0; return (Atomic::ClassID) &typeID; } \ virtual const String& GetTypeName() const { return GetTypeNameStatic(); } \ static const String& GetTypeNameStatic() { static const String _typeName(#typeName); return _typeName; } // ATOMIC END /// Reference count structure. struct RefCount { /// Construct. RefCount() : refs_(0), weakRefs_(0) { } /// Destruct. ~RefCount() { // Set reference counts below zero to fire asserts if this object is still accessed refs_ = -1; weakRefs_ = -1; } /// Reference count. If below zero, the object has been destroyed. int refs_; /// Weak reference count. int weakRefs_; }; /// Base class for intrusively reference-counted objects. These are noncopyable and non-assignable. class ATOMIC_API RefCounted { public: /// Construct. Allocate the reference count structure and set an initial self weak reference. RefCounted(); /// Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. virtual ~RefCounted(); /// Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. void AddRef(); /// Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. void ReleaseRef(); /// Return reference count. int Refs() const; /// Return weak reference count. int WeakRefs() const; /// Return pointer to the reference count structure. RefCount* RefCountPtr() { return refCount_; } // ATOMIC BEGIN virtual bool IsObject() const { return false; } virtual const String& GetTypeName() const = 0; /// Increment reference count. Do not call any lifetime bookkeeping void AddRefSilent(); /// Decrement reference count, do not call any lifetime bookkeeping, don't delete at refcount == 0 void ReleaseRefSilent(); virtual ClassID GetClassID() const = 0; static ClassID GetClassIDStatic() { static const int typeID = 0; return (ClassID) &typeID; } /// JavaScript VM, heap object which can be pushed directly on stack without any lookups inline void* JSGetHeapPtr() const { return jsHeapPtr_; } inline void JSSetHeapPtr(void* heapptr) { jsHeapPtr_ = heapptr; } inline InstantiationType GetInstantiationType() const { return instantiationType_; } inline void SetInstantiationType(InstantiationType type) { instantiationType_ = type; } static void AddRefCountChangedFunction(RefCountChangedFunction function); static void RemoveRefCountChangedFunction(RefCountChangedFunction function); static void AddRefCountedCreatedFunction(RefCountedCreatedFunction function); static void RemoveRefCountedCreatedFunction(RefCountedCreatedFunction function); static void AddRefCountedDeletedFunction(RefCountedDeletedFunction function); static void RemoveRefCountedDeletedFunction(RefCountedDeletedFunction function); // ATOMIC END private: /// Prevent copy construction. RefCounted(const RefCounted& rhs); /// Prevent assignment. RefCounted& operator =(const RefCounted& rhs); /// Pointer to the reference count structure. RefCount* refCount_; // ATOMIC BEGIN InstantiationType instantiationType_; void* jsHeapPtr_; static PODVector refCountChangedFunctions_; static PODVector refCountedCreatedFunctions_; static PODVector refCountedDeletedFunctions_; // ATOMIC END }; }