// // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include #include "ScriptSystem.h" namespace Atomic { /// Wraps a VariantMap as a RefCounted so we can easily send it to script code /// For performance sensitive code, specialized marshaling should be used instead (for example physics event data) class ScriptVariantMap : public RefCounted { ATOMIC_REFCOUNTED(ScriptVariantMap) public: ScriptVariantMap() : RefCounted() { } virtual ~ScriptVariantMap() { } bool GetBool(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return 0; return variant->GetBool(); } int GetInt(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return 0; return variant->GetInt(); } unsigned GetUInt(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return 0; return variant->GetUInt(); } float GetFloat(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return 0; return variant->GetFloat(); } const Vector3& GetVector3(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return Vector3::ZERO; return variant->GetVector3(); } const Quaternion& GetQuaternion(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return Quaternion::IDENTITY; return variant->GetQuaternion(); } void* GetVoidPtr(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return nullptr; return variant->GetVoidPtr(); } RefCounted* GetPtr(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return 0; return variant->GetPtr(); } const String& GetString(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return String::EMPTY; return variant->GetString(); } const VariantVector& GetVariantVector(StringHash key) const { static VariantVector empty; Variant* variant = vmap_[key]; if (!variant) return empty; return variant->GetVariantVector(); } VariantType GetVariantType(StringHash key) const { Variant* variant = vmap_[key]; if (!variant) return VAR_NONE; return variant->GetType(); } Resource* GetResourceFromRef(StringHash key) const { Variant* variant = vmap_[key]; if (variant && variant->GetType() == VAR_RESOURCEREF) { const ResourceRef& ref = variant->GetResourceRef(); if (!ref.name_.Length()) return 0; return ScriptSystem::GetContext()->GetSubsystem()->GetResource(ref.type_, ref.name_); } return 0; } void SetBool(StringHash key, bool value) { vmap_[key] = value; } void SetUInt(StringHash key, unsigned value) { vmap_[key] = value; } void SetString(StringHash key, String value) { vmap_[key] = value; } void Clear() { vmap_.Clear(); } bool Contains(StringHash key) const { return vmap_.Contains(key); } void CopySourceVariantMap(const VariantMap& src) { vmap_ = src; } VariantMap& GetVariantMap() { return vmap_; } private: VariantMap vmap_; }; }