// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "../Atomic2D/CollisionShape2D.h" namespace Atomic { /// 2D chain collision component. class ATOMIC_API CollisionChain2D : public CollisionShape2D { ATOMIC_OBJECT(CollisionChain2D, CollisionShape2D); public: /// Construct. CollisionChain2D(Context* context); /// Destruct. virtual ~CollisionChain2D(); /// Register object factory. static void RegisterObject(Context* context); /// Set loop. void SetLoop(bool loop); /// Set vertex count. void SetVertexCount(unsigned count); /// Set vertex. void SetVertex(unsigned index, const Vector2& vertex); /// Set vertices. void SetVertices(const PODVector& vertices); /// Set vertices attribute. void SetVerticesAttr(const PODVector& value); /// Return loop. bool GetLoop() const { return loop_; } /// Return vertex count. unsigned GetVertexCount() const { return vertices_.Size(); } /// Return vertex. const Vector2& GetVertex(unsigned index) const { return (index < vertices_.Size()) ? vertices_[index] : Vector2::ZERO; } /// Return vertices. const PODVector& GetVertices() const { return vertices_; } /// Return vertices attribute. PODVector GetVerticesAttr() const; private: /// Apply node world scale. virtual void ApplyNodeWorldScale(); /// Recreate fixture. void RecreateFixture(); /// Chain shape. b2ChainShape chainShape_; /// Loop. bool loop_; /// Vertices. PODVector vertices_; }; }