// // Copyright (c) 2008-2017 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #include "../Precompiled.h" #include "../Core/Context.h" #include "../Atomic2D/ConstraintWeld2D.h" #include "../Atomic2D/PhysicsUtils2D.h" #include "../Atomic2D/RigidBody2D.h" #include "../DebugNew.h" namespace Atomic { extern const char* ATOMIC2D_CATEGORY; ConstraintWeld2D::ConstraintWeld2D(Context* context) : Constraint2D(context), anchor_(Vector2::ZERO) { } ConstraintWeld2D::~ConstraintWeld2D() { } void ConstraintWeld2D::RegisterObject(Context* context) { context->RegisterFactory(ATOMIC2D_CATEGORY); ATOMIC_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Anchor", GetAnchor, SetAnchor, Vector2, Vector2::ZERO, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Frequency Hz", GetFrequencyHz, SetFrequencyHz, float, 0.0f, AM_DEFAULT); ATOMIC_ACCESSOR_ATTRIBUTE("Damping Ratio", GetDampingRatio, SetDampingRatio, float, 0.0f, AM_DEFAULT); ATOMIC_COPY_BASE_ATTRIBUTES(Constraint2D); } void ConstraintWeld2D::SetAnchor(const Vector2& anchor) { if (anchor == anchor_) return; anchor_ = anchor; RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWeld2D::SetFrequencyHz(float frequencyHz) { if (frequencyHz == jointDef_.frequencyHz) return; jointDef_.frequencyHz = frequencyHz; if (joint_) static_cast(joint_)->SetFrequency(frequencyHz); else RecreateJoint(); MarkNetworkUpdate(); } void ConstraintWeld2D::SetDampingRatio(float dampingRatio) { if (dampingRatio == jointDef_.dampingRatio) return; jointDef_.dampingRatio = dampingRatio; if (joint_) static_cast(joint_)->SetDampingRatio(dampingRatio); else RecreateJoint(); MarkNetworkUpdate(); } b2JointDef* ConstraintWeld2D::GetJointDef() { if (!ownerBody_ || !otherBody_) return 0; b2Body* bodyA = ownerBody_->GetBody(); b2Body* bodyB = otherBody_->GetBody(); if (!bodyA || !bodyB) return 0; jointDef_.Initialize(bodyA, bodyB, ToB2Vec2(anchor_)); return &jointDef_; } }