// // Copyright (c) 2014-2017 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include #include using namespace Atomic; namespace AtomicGlow { class GlowProcess; class GlowService : public Object { friend class GlowProcess; ATOMIC_OBJECT(GlowService, Object) public: /// Construct. GlowService(Context* context); /// Destruct. virtual ~GlowService(); bool Start(); bool Bake(const String& projectPath, Scene* scene, const GlowSettings& settings); void CancelBake(); bool GetServiceExecutable(String& execPath, Vector& baseArgs) const; private: bool LocateServiceExecutable(); void OnBakeError(const String& result); void OnBakeSuccess(); void ProcessBakeData(VectorBuffer& bakeData); void OnGlowProcessExited(); String glowBinaryPath_; StringVector glowBaseArgs_; WeakPtr scene_; SharedPtr glowProcess_; String result_; bool bakeCanceled_; String projectPath_; }; }