// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #ifndef __RTCORE_RAY_H__ #define __RTCORE_RAY_H__ #include "rtcore.h" /*! \ingroup embree_kernel_api */ /*! \{ */ /*! \brief Ray structure for an individual ray */ #ifndef __RTCRay__ #define __RTCRay__ struct RTCORE_ALIGN(16) RTCRay { /* ray data */ public: float org[3]; //!< Ray origin float align0; float dir[3]; //!< Ray direction float align1; float tnear; //!< Start of ray segment float tfar; //!< End of ray segment (set to hit distance) float time; //!< Time of this ray for motion blur unsigned mask; //!< Used to mask out objects during traversal /* hit data */ public: float Ng[3]; //!< Unnormalized geometry normal float align2; float u; //!< Barycentric u coordinate of hit float v; //!< Barycentric v coordinate of hit unsigned geomID; //!< geometry ID unsigned primID; //!< primitive ID unsigned instID; //!< instance ID }; #endif /*! Ray structure for packets of 4 rays. */ #ifndef __RTCRay4__ #define __RTCRay4__ struct RTCORE_ALIGN(16) RTCRay4 { /* ray data */ public: float orgx[4]; //!< x coordinate of ray origin float orgy[4]; //!< y coordinate of ray origin float orgz[4]; //!< z coordinate of ray origin float dirx[4]; //!< x coordinate of ray direction float diry[4]; //!< y coordinate of ray direction float dirz[4]; //!< z coordinate of ray direction float tnear[4]; //!< Start of ray segment float tfar[4]; //!< End of ray segment (set to hit distance) float time[4]; //!< Time of this ray for motion blur unsigned mask[4]; //!< Used to mask out objects during traversal /* hit data */ public: float Ngx[4]; //!< x coordinate of geometry normal float Ngy[4]; //!< y coordinate of geometry normal float Ngz[4]; //!< z coordinate of geometry normal float u[4]; //!< Barycentric u coordinate of hit float v[4]; //!< Barycentric v coordinate of hit unsigned geomID[4]; //!< geometry ID unsigned primID[4]; //!< primitive ID unsigned instID[4]; //!< instance ID }; #endif /*! Ray structure for packets of 8 rays. */ #ifndef __RTCRay8__ #define __RTCRay8__ struct RTCORE_ALIGN(32) RTCRay8 { /* ray data */ public: float orgx[8]; //!< x coordinate of ray origin float orgy[8]; //!< y coordinate of ray origin float orgz[8]; //!< z coordinate of ray origin float dirx[8]; //!< x coordinate of ray direction float diry[8]; //!< y coordinate of ray direction float dirz[8]; //!< z coordinate of ray direction float tnear[8]; //!< Start of ray segment float tfar[8]; //!< End of ray segment (set to hit distance) float time[8]; //!< Time of this ray for motion blur unsigned mask[8]; //!< Used to mask out objects during traversal /* hit data */ public: float Ngx[8]; //!< x coordinate of geometry normal float Ngy[8]; //!< y coordinate of geometry normal float Ngz[8]; //!< z coordinate of geometry normal float u[8]; //!< Barycentric u coordinate of hit float v[8]; //!< Barycentric v coordinate of hit unsigned geomID[8]; //!< geometry ID unsigned primID[8]; //!< primitive ID unsigned instID[8]; //!< instance ID }; #endif /*! \brief Ray structure for packets of 16 rays. */ #ifndef __RTCRay16__ #define __RTCRay16__ struct RTCORE_ALIGN(64) RTCRay16 { /* ray data */ public: float orgx[16]; //!< x coordinate of ray origin float orgy[16]; //!< y coordinate of ray origin float orgz[16]; //!< z coordinate of ray origin float dirx[16]; //!< x coordinate of ray direction float diry[16]; //!< y coordinate of ray direction float dirz[16]; //!< z coordinate of ray direction float tnear[16]; //!< Start of ray segment float tfar[16]; //!< End of ray segment (set to hit distance) float time[16]; //!< Time of this ray for motion blur unsigned mask[16]; //!< Used to mask out objects during traversal /* hit data */ public: float Ngx[16]; //!< x coordinate of geometry normal float Ngy[16]; //!< y coordinate of geometry normal float Ngz[16]; //!< z coordinate of geometry normal float u[16]; //!< Barycentric u coordinate of hit float v[16]; //!< Barycentric v coordinate of hit unsigned geomID[16]; //!< geometry ID unsigned primID[16]; //!< primitive ID unsigned instID[16]; //!< instance ID }; #endif /* Helper functions to access ray packets of runtime size N */ #ifndef __RTCRayN__ #define __RTCRayN__ struct RTCRayN {}; RTCORE_FORCEINLINE float& RTCRayN_org_x(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[0*N+0*N1+i]; } //!< x coordinate of ray origin RTCORE_FORCEINLINE float& RTCRayN_org_y(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[1*N+0*N1+i]; } //!< y coordinate of ray origin RTCORE_FORCEINLINE float& RTCRayN_org_z(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[2*N+0*N1+i]; }; //!< z coordinate of ray origin RTCORE_FORCEINLINE float& RTCRayN_dir_x(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[3*N+1*N1+i]; }; //!< x coordinate of ray direction RTCORE_FORCEINLINE float& RTCRayN_dir_y(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[4*N+1*N1+i]; }; //!< y coordinate of ray direction RTCORE_FORCEINLINE float& RTCRayN_dir_z(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[5*N+1*N1+i]; }; //!< z coordinate of ray direction RTCORE_FORCEINLINE float& RTCRayN_tnear(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[6*N+2*N1+i]; }; //!< Start of ray segment RTCORE_FORCEINLINE float& RTCRayN_tfar (RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[7*N+2*N1+i]; }; //!< End of ray segment (set to hit distance) RTCORE_FORCEINLINE float& RTCRayN_time(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*) ptr)[8*N+2*N1+i]; }; //!< Time of this ray for motion blur RTCORE_FORCEINLINE unsigned& RTCRayN_mask(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[9*N+2*N1+i]; }; //!< Used to mask out objects during traversal RTCORE_FORCEINLINE float& RTCRayN_Ng_x(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[10*N+2*N1+i]; }; //!< x coordinate of geometry normal RTCORE_FORCEINLINE float& RTCRayN_Ng_y(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[11*N+2*N1+i]; }; //!< y coordinate of geometry normal RTCORE_FORCEINLINE float& RTCRayN_Ng_z(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[12*N+2*N1+i]; }; //!< z coordinate of geometry normal RTCORE_FORCEINLINE float& RTCRayN_u (RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[13*N+3*N1+i]; }; //!< Barycentric u coordinate of hit RTCORE_FORCEINLINE float& RTCRayN_v (RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((float*)ptr)[14*N+3*N1+i]; }; //!< Barycentric v coordinate of hit RTCORE_FORCEINLINE unsigned& RTCRayN_geomID(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[15*N+3*N1+i]; }; //!< geometry ID RTCORE_FORCEINLINE unsigned& RTCRayN_primID(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[16*N+3*N1+i]; }; //!< primitive ID RTCORE_FORCEINLINE unsigned& RTCRayN_instID(RTCRayN* ptr, size_t N, size_t i) { const size_t N1 = (size_t)(N == 1); return ((unsigned*)ptr)[17*N+3*N1+i]; }; //!< instance ID #endif /* Helper structure to create a ray packet of compile time size N */ #ifndef __RTCRayNt__ #define __RTCRayNt__ template struct RTCRayNt : public RTCRayN { /* ray data */ public: float orgx[N]; //!< x coordinate of ray origin float orgy[N]; //!< y coordinate of ray origin float orgz[N]; //!< z coordinate of ray origin float dirx[N]; //!< x coordinate of ray direction float diry[N]; //!< y coordinate of ray direction float dirz[N]; //!< z coordinate of ray direction float tnear[N]; //!< Start of ray segment float tfar[N]; //!< End of ray segment (set to hit distance) float time[N]; //!< Time of this ray for motion blur unsigned mask[N]; //!< Used to mask out objects during traversal /* hit data */ public: float Ngx[N]; //!< x coordinate of geometry normal float Ngy[N]; //!< y coordinate of geometry normal float Ngz[N]; //!< z coordinate of geometry normal float u[N]; //!< Barycentric u coordinate of hit float v[N]; //!< Barycentric v coordinate of hit unsigned geomID[N]; //!< geometry ID unsigned primID[N]; //!< primitive ID unsigned instID[N]; //!< instance ID }; #endif /*! \brief Ray structure template for packets of N rays in pointer SOA layout. */ #ifndef __RTCRayNp__ #define __RTCRayNp__ struct RTCRayNp { /* ray data */ public: float* orgx; //!< x coordinate of ray origin float* orgy; //!< y coordinate of ray origin float* orgz; //!< z coordinate of ray origin float* dirx; //!< x coordinate of ray direction float* diry; //!< y coordinate of ray direction float* dirz; //!< z coordinate of ray direction float* tnear; //!< Start of ray segment (optional) float* tfar; //!< End of ray segment (set to hit distance) float* time; //!< Time of this ray for motion blur (optional) unsigned* mask; //!< Used to mask out objects during traversal (optional) /* hit data */ public: float* Ngx; //!< x coordinate of geometry normal (optional) float* Ngy; //!< y coordinate of geometry normal (optional) float* Ngz; //!< z coordinate of geometry normal (optional) float* u; //!< Barycentric u coordinate of hit float* v; //!< Barycentric v coordinate of hit unsigned* geomID; //!< geometry ID unsigned* primID; //!< primitive ID unsigned* instID; //!< instance ID (optional) }; #endif /* Helper functions to access hit packets of size N */ #ifndef __RTCHitN__ #define __RTCHitN__ struct RTCHitN {}; RTCORE_FORCEINLINE float& RTCHitN_Ng_x(const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[0*N+i]; }; //!< x coordinate of geometry normal RTCORE_FORCEINLINE float& RTCHitN_Ng_y(const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[1*N+i]; }; //!< y coordinate of geometry normal RTCORE_FORCEINLINE float& RTCHitN_Ng_z(const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[2*N+i]; }; //!< z coordinate of geometry normal RTCORE_FORCEINLINE unsigned& RTCHitN_instID(const RTCHitN* ptr, size_t N, size_t i) { return ((unsigned*)ptr)[3*N+i]; }; //!< instance ID RTCORE_FORCEINLINE unsigned& RTCHitN_geomID(const RTCHitN* ptr, size_t N, size_t i) { return ((unsigned*)ptr)[4*N+i]; }; //!< geometry ID RTCORE_FORCEINLINE unsigned& RTCHitN_primID(const RTCHitN* ptr, size_t N, size_t i) { return ((unsigned*)ptr)[5*N+i]; }; //!< primitive ID RTCORE_FORCEINLINE float& RTCHitN_u (const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[6*N+i]; }; //!< Barycentric u coordinate of hit RTCORE_FORCEINLINE float& RTCHitN_v (const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[7*N+i]; }; //!< Barycentric v coordinate of hit RTCORE_FORCEINLINE float& RTCHitN_t (const RTCHitN* ptr, size_t N, size_t i) { return ((float*)ptr)[8*N+i]; }; //!< hit distance #endif /* Helper structure to create a hit packet of compile time size N */ #ifndef __RTCHitNt__ #define __RTCHitNt__ template struct RTCHitNt : public RTCHitN { float Ngx[N]; //!< x coordinate of geometry normal float Ngy[N]; //!< y coordinate of geometry normal float Ngz[N]; //!< z coordinate of geometry normal unsigned instID[N]; //!< instance ID unsigned geomID[N]; //!< geometry ID unsigned primID[N]; //!< primitive ID float u[N]; //!< Barycentric u coordinate of hit float v[N]; //!< Barycentric v coordinate of hit float t[N]; //!< hit distance }; #endif /*! @} */ #endif