// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #ifndef __RTCORE_RAY_ISPH__ #define __RTCORE_RAY_ISPH__ #include "rtcore.isph" /*! \ingroup embree_kernel_api_ispc */ /*! \{ */ /*! Ray structure for uniform (single) rays. */ #ifndef __RTCRay1__ #define __RTCRay1__ struct RTCRay1 { /* ray data */ float org[3]; //!< Ray origin float align0; //!< unused member to force alignment of following members float dir[3]; //!< Ray direction float align1; //!< unused member to force alignment of following members float tnear; //!< Start of ray segment float tfar; //!< End of ray segment (set to hit distance) float time; //!< Time of this ray for motion blur unsigned int mask; //!< Used to mask out objects during traversal /* hit data */ float Ng[3]; //!< Unnormalized geometry normal float align2; float u; //!< Barycentric u coordinate of hit float v; //!< Barycentric v coordinate of hit unsigned int geomID; //!< geometry ID unsigned int primID; //!< primitive ID unsigned int instID; //!< instance ID varying unsigned int align[0]; //!< aligns ray on stack to at least 16 bytes }; #endif /*! Ray structure for packets of 4 rays. */ #ifndef __RTCRay__ #define __RTCRay__ struct RTCRay { /* ray data */ float orgx; //!< x coordinate of ray origin float orgy; //!< y coordinate of ray origin float orgz; //!< z coordinate of ray origin float dirx; //!< x coordinate of ray direction float diry; //!< y coordinate of ray direction float dirz; //!< z coordinate of ray direction float tnear; //!< Start of ray segment float tfar; //!< End of ray segment float time; //!< Time of this ray for motion blur unsigned int mask; //!< Used to mask out objects during traversal /* hit data */ float Ngx; //!< x coordinate of geometry normal float Ngy; //!< y coordinate of geometry normal float Ngz; //!< z coordinate of geometry normal float u; //!< Barycentric u coordinate of hit float v; //!< Barycentric v coordinate of hit unsigned int geomID; //!< geometry ID unsigned int primID; //!< primitive ID unsigned int instID; //!< instance ID }; #endif /* Helper functions to access ray packets of runtime size N */ #ifndef __RTCRayN__ #define __RTCRayN__ struct RTCRayN {}; inline varying float& RTCRayN_org_x(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[0*N+0*N1+i]); } //!< x coordinate of ray origin inline varying float& RTCRayN_org_y(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[1*N+0*N1+i]); } //!< y coordinate of ray origin inline varying float& RTCRayN_org_z(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[2*N+0*N1+i]); }; //!< z coordinate of ray origin inline varying float& RTCRayN_dir_x(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[3*N+1*N1+i]); }; //!< x coordinate of ray direction inline varying float& RTCRayN_dir_y(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[4*N+1*N1+i]); }; //!< y coordinate of ray direction inline varying float& RTCRayN_dir_z(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[5*N+1*N1+i]); }; //!< z coordinate of ray direction inline varying float& RTCRayN_tnear(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[6*N+2*N1+i]); }; //!< Start of ray segment inline varying float& RTCRayN_tfar (RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[7*N+2*N1+i]); }; //!< End of ray segment (set to hit distance) inline varying float& RTCRayN_time(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[8*N+2*N1+i]); }; //!< Time of this ray for motion blur inline varying unsigned int& RTCRayN_mask(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int*)ptr)[9*N+2*N1+i]); }; //!< Used to mask out objects during traversal inline varying float& RTCRayN_Ng_x(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[10*N+2*N1+i]); }; //!< x coordinate of geometry normal inline varying float& RTCRayN_Ng_y(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[11*N+2*N1+i]); }; //!< y coordinate of geometry normal inline varying float& RTCRayN_Ng_z(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[12*N+2*N1+i]); }; //!< z coordinate of geometry normal inline varying float& RTCRayN_u (RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[13*N+3*N1+i]); }; //!< Barycentric u coordinate of hit inline varying float& RTCRayN_v (RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying float* uniform) &((uniform float*)ptr)[14*N+3*N1+i]); }; //!< Barycentric v coordinate of hit inline varying unsigned int& RTCRayN_geomID(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int* )ptr)[15*N+3*N1+i]); }; //!< geometry ID inline varying unsigned int& RTCRayN_primID(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int* )ptr)[16*N+3*N1+i]); }; //!< primitive ID inline varying unsigned int& RTCRayN_instID(RTCRayN* uniform ptr, uniform size_t N, uniform size_t i) { uniform size_t N1 = (uniform size_t)(N == 1); return *((varying unsigned int* uniform) &((uniform unsigned int* )ptr)[17*N+3*N1+i]); }; //!< instance ID #endif /*! \brief Ray structure template for packets of N rays in pointer SOA layout. */ #ifndef __RTCRayNp__ #define __RTCRayNp__ struct RTCRayNp { /* ray data */ uniform float* uniform orgx; //!< x coordinate of ray origin uniform float* uniform orgy; //!< y coordinate of ray origin uniform float* uniform orgz; //!< z coordinate of ray origin uniform float* uniform dirx; //!< x coordinate of ray direction uniform float* uniform diry; //!< y coordinate of ray direction uniform float* uniform dirz; //!< z coordinate of ray direction uniform float* uniform tnear; //!< Start of ray segment (optional) uniform float* uniform tfar; //!< End of ray segment (set to hit distance) uniform float* uniform time; //!< Time of this ray for motion blur (optional) uniform unsigned int* uniform mask; //!< Used to mask out objects during traversal (optional) /* hit data */ uniform float* uniform Ngx; //!< x coordinate of geometry normal (optional) uniform float* uniform Ngy; //!< y coordinate of geometry normal (optional) uniform float* uniform Ngz; //!< z coordinate of geometry normal (optional) uniform float* uniform u; //!< Barycentric u coordinate of hit uniform float* uniform v; //!< Barycentric v coordinate of hit uniform unsigned int* uniform geomID; //!< geometry ID uniform unsigned int* uniform primID; //!< primitive ID uniform unsigned int* uniform instID; //!< instance ID (optional) }; #endif /* Helper functions to access hit packets of size N */ #ifndef __RTCHitN__ #define __RTCHitN__ struct RTCHitN {}; inline varying float& RTCHitN_Ng_x(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[0*N+i]); }; //!< x coordinate of geometry normal inline varying float& RTCHitN_Ng_y(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[1*N+i]); }; //!< y coordinate of geometry normal inline varying float& RTCHitN_Ng_z(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[2*N+i]); }; //!< z coordinate of geometry normal inline varying unsigned int& RTCHitN_instID(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying unsigned int* uniform) &((unsigned int* uniform )ptr)[3*N+i]); }; //!< instance ID inline varying unsigned int& RTCHitN_geomID(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying unsigned int* uniform) &((unsigned int* uniform )ptr)[4*N+i]); }; //!< geometry ID inline varying unsigned int& RTCHitN_primID(const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying unsigned int* uniform) &((unsigned int* uniform )ptr)[5*N+i]); }; //!< primitive ID inline varying float& RTCHitN_u (const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[6*N+i]); }; //!< Barycentric u coordinate of hit inline varying float& RTCHitN_v (const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[7*N+i]); }; //!< Barycentric v coordinate of hit inline varying float& RTCHitN_t (const RTCHitN* uniform ptr, uniform size_t N, uniform size_t i) { return *((varying float* uniform) &((float* uniform)ptr)[8*N+i]); }; //!< hit distance #endif /*! @} */ #endif