// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "../common/scene.h" #include "../common/primref.h" #include "priminfo.h" #include "../geometry/bezier1v.h" #include "bvh_builder_morton.h" namespace embree { namespace isa { template PrimInfo createPrimRefArray(Mesh* mesh, mvector& prims, BuildProgressMonitor& progressMonitor); template PrimInfo createPrimRefArray(Scene* scene, mvector& prims, BuildProgressMonitor& progressMonitor); template PrimInfo createPrimRefArrayMBlur(size_t timeSegment, size_t numTimeSteps, Scene* scene, mvector& prims, BuildProgressMonitor& progressMonitor); PrimInfo createBezierRefArray(Scene* scene, mvector& prims, BuildProgressMonitor& progressMonitor); PrimInfo createBezierRefArrayMBlur(size_t timeSegment, size_t numTimeSteps, Scene* scene, mvector& prims, BuildProgressMonitor& progressMonitor); template size_t createMortonCodeArray(Mesh* mesh, mvector& morton, BuildProgressMonitor& progressMonitor); } }