// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #include "bvh_builder_twolevel.h" #include "bvh_statistics.h" #include "../builders/bvh_builder_sah.h" #include "../common/scene_line_segments.h" #include "../common/scene_triangle_mesh.h" #include "../common/scene_quad_mesh.h" #define PROFILE 0 #define MAX_OPEN_SIZE 10000 #define PROFILE_ITERATIONS 200 namespace embree { namespace isa { template BVHNBuilderTwoLevel::BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, const createMeshAccelTy createMeshAccel, const size_t singleThreadThreshold) : bvh(bvh), objects(bvh->objects), scene(scene), createMeshAccel(createMeshAccel), refs(scene->device), prims(scene->device), singleThreadThreshold(singleThreadThreshold) {} template BVHNBuilderTwoLevel::~BVHNBuilderTwoLevel () { for (size_t i=0; i void BVHNBuilderTwoLevel::build() { /* delete some objects */ size_t num = scene->size(); if (num < objects.size()) { parallel_for(num, objects.size(), [&] (const range& r) { for (size_t i=r.begin(); ialloc.reset(); /* skip build for empty scene */ const size_t numPrimitives = scene->getNumPrimitives(); if (numPrimitives == 0) { prims.resize(0); bvh->set(BVH::emptyNode,empty,0); return; } double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderTwoLevel"); #if PROFILE profile(2,PROFILE_ITERATIONS,numPrimitives,[&] (ProfileTimer& timer) { #endif /* resize object array if scene got larger */ if (objects.size() < num) objects.resize(num); if (builders.size() < num) builders.resize(num); if (refs.size() < num) refs.resize(num); nextRef.store(0); /* create of acceleration structures */ parallel_for(size_t(0), num, [&] (const range& r) { for (size_t objectID=r.begin(); objectIDgetSafe(objectID); /* verify meshes got deleted properly */ if (mesh == nullptr || mesh->numTimeSteps != 1) { assert(objectID < objects.size () && objects[objectID] == nullptr); assert(objectID < builders.size() && builders[objectID] == nullptr); continue; } /* create BVH and builder for new meshes */ if (objects[objectID] == nullptr) createMeshAccel(mesh,(AccelData*&)objects[objectID],builders[objectID]); } }); /* parallel build of acceleration structures */ parallel_for(size_t(0), num, [&] (const range& r) { for (size_t objectID=r.begin(); objectIDgetSafe(objectID); if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1) continue; BVH* object = objects [objectID]; assert(object); Builder* builder = builders[objectID]; assert(builder); /* build object if it got modified */ #if !PROFILE if (mesh->isModified()) #endif builder->build(); /* create build primitive */ if (!object->getBounds().empty()) refs[nextRef++] = BVHNBuilderTwoLevel::BuildRef(object->getBounds(),object->root); } }); /* fast path for single geometry scenes */ if (nextRef == 1) { bvh->set(refs[0].node,LBBox3fa(refs[0].bounds()),numPrimitives); } else { /* open all large nodes */ refs.resize(nextRef); open_sequential(numPrimitives); //open_overlap(numPrimitives); // PRINT(numPrimitives); // PRINT(refs.size()); /* compute PrimRefs */ prims.resize(refs.size()); bvh->alloc.init_estimate(refs.size()*16); #if defined(TASKING_TBB) && defined(__AVX512ER__) && USE_TASK_ARENA // KNL tbb::task_arena limited(min(32,(int)TaskScheduler::threadCount())); limited.execute([&] #endif { const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range& r) -> PrimInfo { PrimInfo pinfo(empty); for (size_t i=r.begin(); iset(BVH::emptyNode,empty,0); /* otherwise build toplevel hierarchy */ else { /* settings for BVH build */ GeneralBVHBuilder::Settings settings; settings.branchingFactor = N; settings.maxDepth = BVH::maxBuildDepthLeaf; settings.logBlockSize = __bsr(N); settings.minLeafSize = 1; settings.maxLeafSize = 1; settings.travCost = 1.0f; settings.intCost = 1.0f; settings.singleThreadThreshold = singleThreadThreshold; NodeRef root = BVHBuilderBinnedSAH::build ( typename BVH::CreateAlloc(bvh), typename BVH::AlignedNode::Create2(), typename BVH::AlignedNode::Set2(), [&] (const BVHBuilderBinnedSAH::BuildRecord& current, FastAllocator::ThreadLocal2* alloc) -> NodeRef { assert(current.prims.size() == 1); return (NodeRef) prims[current.prims.begin()].ID(); }, [&] (size_t dn) { bvh->scene->progressMonitor(0); }, prims.data(),pinfo,settings); bvh->set(root,LBBox3fa(pinfo.geomBounds),numPrimitives); } } #if defined(TASKING_TBB) && defined(__AVX512ER__) && USE_TASK_ARENA // KNL ); #endif } #if PROFILE }); #endif bvh->alloc.cleanup(); bvh->postBuild(t0); } template void BVHNBuilderTwoLevel::deleteGeometry(size_t geomID) { if (geomID >= objects.size()) return; delete builders[geomID]; builders[geomID] = nullptr; delete objects [geomID]; objects [geomID] = nullptr; } template void BVHNBuilderTwoLevel::clear() { for (size_t i=0; iclear(); for (size_t i=0; iclear(); refs.clear(); } template void BVHNBuilderTwoLevel::open_sequential(size_t numPrimitives) { if (refs.size() == 0) return; size_t num = min(numPrimitives/400,size_t(MAX_OPEN_SIZE)); refs.reserve(num); #if 1 for (size_t i=0;ichild(i) == BVH::emptyNode) continue; refs.push_back(BuildRef(node->bounds(i),node->child(i))); #if 1 NodeRef ref_pre = node->child(i); if (ref_pre.isAlignedNode()) ref_pre.prefetch(); #endif std::push_heap (refs.begin(),refs.end()); } } } template void BVHNBuilderTwoLevel::open_overlap(size_t numPrimitives) { if (refs.size() == 0) return; size_t num = min(numPrimitives/400,size_t(MAX_OPEN_SIZE)); refs.reserve(num); #if 1 for (size_t i=0;i " << disjoint(refs[i].bounds(),refs[j].bounds()) << std::endl; } std::make_heap(refs.begin(),refs.end()); while (refs.size()+3 <= num) { std::pop_heap (refs.begin(),refs.end()); NodeRef ref = refs.back().node; if (ref.isLeaf()) break; refs.pop_back(); AlignedNode* node = ref.alignedNode(); for (size_t i=0; ichild(i) == BVH::emptyNode) continue; refs.push_back(BuildRef(node->bounds(i),node->child(i))); #if 1 NodeRef ref_pre = node->child(i); if (ref_pre.isAlignedNode()) ref_pre.prefetch(); #endif std::push_heap (refs.begin(),refs.end()); } } } #if defined(EMBREE_GEOMETRY_LINES) Builder* BVH4BuilderTwoLevelLineSegmentsSAH (void* bvh, Scene* scene, const createLineSegmentsAccelTy createMeshAccel) { return new BVHNBuilderTwoLevel<4,LineSegments>((BVH4*)bvh,scene,createMeshAccel); } #endif #if defined(EMBREE_GEOMETRY_TRIANGLES) Builder* BVH4BuilderTwoLevelTriangleMeshSAH (void* bvh, Scene* scene, const createTriangleMeshAccelTy createMeshAccel) { return new BVHNBuilderTwoLevel<4,TriangleMesh>((BVH4*)bvh,scene,createMeshAccel); } #endif #if defined(EMBREE_GEOMETRY_QUADS) Builder* BVH4BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, const createQuadMeshAccelTy createMeshAccel) { return new BVHNBuilderTwoLevel<4,QuadMesh>((BVH4*)bvh,scene,createMeshAccel); } #endif #if defined(EMBREE_GEOMETRY_USER) Builder* BVH4BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, const createAccelSetAccelTy createMeshAccel) { return new BVHNBuilderTwoLevel<4,AccelSet>((BVH4*)bvh,scene,createMeshAccel); } #endif #if defined(__AVX__) #if defined(EMBREE_GEOMETRY_TRIANGLES) Builder* BVH8BuilderTwoLevelTriangleMeshSAH (void* bvh, Scene* scene, const createTriangleMeshAccelTy createMeshAccel) { return new BVHNBuilderTwoLevel<8,TriangleMesh>((BVH8*)bvh,scene,createMeshAccel); } #endif #if defined(EMBREE_GEOMETRY_QUADS) Builder* BVH8BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, const createQuadMeshAccelTy createMeshAccel) { return new BVHNBuilderTwoLevel<8,QuadMesh>((BVH8*)bvh,scene,createMeshAccel); } #endif #if defined(EMBREE_GEOMETRY_USER) Builder* BVH8BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, const createAccelSetAccelTy createMeshAccel) { return new BVHNBuilderTwoLevel<8,AccelSet>((BVH8*)bvh,scene,createMeshAccel); } #endif #endif } }