// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "default.h" namespace embree { /*! An item on the stack holds the node ID and distance of that node. */ template struct __aligned(16) StackItemT { /*! assert that the xchg function works */ static_assert(sizeof(T) <= 12, "sizeof(T) <= 12 failed"); /*! use SSE instructions to swap stack items */ __forceinline static void xchg(StackItemT& a, StackItemT& b) { const vfloat4 sse_a = vfloat4::load((float*)&a); const vfloat4 sse_b = vfloat4::load((float*)&b); vfloat4::store(&a,sse_b); vfloat4::store(&b,sse_a); } /*! Sort 2 stack items. */ __forceinline friend void sort(StackItemT& s1, StackItemT& s2) { if (s2.dist < s1.dist) xchg(s2,s1); } /*! Sort 3 stack items. */ __forceinline friend void sort(StackItemT& s1, StackItemT& s2, StackItemT& s3) { if (s2.dist < s1.dist) xchg(s2,s1); if (s3.dist < s2.dist) xchg(s3,s2); if (s2.dist < s1.dist) xchg(s2,s1); } /*! Sort 4 stack items. */ __forceinline friend void sort(StackItemT& s1, StackItemT& s2, StackItemT& s3, StackItemT& s4) { if (s2.dist < s1.dist) xchg(s2,s1); if (s4.dist < s3.dist) xchg(s4,s3); if (s3.dist < s1.dist) xchg(s3,s1); if (s4.dist < s2.dist) xchg(s4,s2); if (s3.dist < s2.dist) xchg(s3,s2); } /*! Sort N stack items. */ __forceinline friend void sort(StackItemT* begin, StackItemT* end) { for (StackItemT* i = begin+1; i != end; ++i) { const vfloat4 item = vfloat4::load((float*)i); const unsigned dist = i->dist; StackItemT* j = i; while ((j != begin) && ((j-1)->dist < dist)) { vfloat4::store(j, vfloat4::load((float*)(j-1))); --j; } vfloat4::store(j, item); } } public: T ptr; unsigned dist; }; }