// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "../common/scene_instance.h" #include "../common/ray.h" namespace embree { namespace isa { template struct FastInstanceIntersectorK { static void intersect(vint* valid, const Instance* instance, RayK& ray, size_t item); static void occluded (vint* valid, const Instance* instance, RayK& ray, size_t item); }; typedef FastInstanceIntersectorK<4> FastInstanceIntersector4; typedef FastInstanceIntersectorK<8> FastInstanceIntersector8; typedef FastInstanceIntersectorK<16> FastInstanceIntersector16; } }