// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "linei.h" #include "line_intersector.h" #include "intersector_epilog.h" namespace embree { namespace isa { template struct LineMiIntersector1 { typedef LineMi Primitive; typedef Intersector1Precalculations::Precalculations> Precalculations; static __forceinline void intersect(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene); const vbool valid = line.template valid(); LineIntersector1::intersect(valid,ray,pre,v0,v1,Intersect1EpilogM(ray,context,line.geomIDs,line.primIDs)); } static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene); const vbool valid = line.template valid(); return LineIntersector1::intersect(valid,ray,pre,v0,v1,Occluded1EpilogM(ray,context,line.geomIDs,line.primIDs)); } /*! Intersect an array of rays with an array of M primitives. */ static __forceinline size_t intersect(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num) { size_t valid_isec = 0; do { const size_t i = __bscf(valid); const float old_far = rays[i]->tfar; for (size_t n=0; ntfar < old_far) ? ((size_t)1 << i) : 0; } while(unlikely(valid)); return valid_isec; } }; template struct LineMiMBIntersector1 { typedef LineMi Primitive; typedef Intersector1PrecalculationsMB::Precalculations> Precalculations; static __forceinline void intersect(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene,ray.time); const vbool valid = line.template valid(); LineIntersector1::intersect(valid,ray,pre,v0,v1,Intersect1EpilogM(ray,context,line.geomIDs,line.primIDs)); } static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene,ray.time); const vbool valid = line.template valid(); return LineIntersector1::intersect(valid,ray,pre,v0,v1,Occluded1EpilogM(ray,context,line.geomIDs,line.primIDs)); } /*! Intersect an array of rays with an array of M primitives. */ static __forceinline size_t intersect(Precalculations* pre, size_t valid, Ray** rays, IntersectContext* context, size_t ty, const Primitive* prim, size_t num) { size_t valid_isec = 0; do { const size_t i = __bscf(valid); const float old_far = rays[i]->tfar; for (size_t n=0; ntfar < old_far) ? ((size_t)1 << i) : 0; } while(unlikely(valid)); return valid_isec; } }; template struct LineMiIntersectorK { typedef LineMi Primitive; typedef IntersectorKPrecalculations::Precalculations> Precalculations; static __forceinline void intersect(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene); const vbool valid = line.template valid(); LineIntersectorK::intersect(valid,ray,k,pre,v0,v1,Intersect1KEpilogM(ray,k,context,line.geomIDs,line.primIDs)); } static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& prim) { int mask = movemask(valid_i); while (mask) intersect(pre,ray,__bscf(mask),context,prim); } static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene); const vbool valid = line.template valid(); return LineIntersectorK::intersect(valid,ray,k,pre,v0,v1,Occluded1KEpilogM(ray,k,context,line.geomIDs,line.primIDs)); } static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& prim) { vbool valid_o = false; int mask = movemask(valid_i); while (mask) { size_t k = __bscf(mask); if (occluded(pre,ray,k,context,prim)) set(valid_o, k); } return valid_o; } }; template struct LineMiMBIntersectorK { typedef LineMi Primitive; typedef IntersectorKPrecalculationsMB::Precalculations> Precalculations; static __forceinline void intersect(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene,ray.time[k]); const vbool valid = line.template valid(); LineIntersectorK::intersect(valid,ray,k,pre,v0,v1,Intersect1KEpilogM(ray,k,context,line.geomIDs,line.primIDs)); } static __forceinline void intersect(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& prim) { int mask = movemask(valid_i); while (mask) intersect(pre,ray,__bscf(mask),context,prim); } static __forceinline bool occluded(Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); Vec4> v0,v1; line.gather(v0,v1,context->scene,ray.time[k]); const vbool valid = line.template valid(); return LineIntersectorK::intersect(valid,ray,k,pre,v0,v1,Occluded1KEpilogM(ray,k,context,line.geomIDs,line.primIDs)); } static __forceinline vbool occluded(const vbool& valid_i, Precalculations& pre, RayK& ray, IntersectContext* context, const Primitive& prim) { vbool valid_o = false; int mask = movemask(valid_i); while (mask) { size_t k = __bscf(mask); if (occluded(pre,ray,k,context,prim)) set(valid_o, k); } return valid_o; } }; } }