// ======================================================================== // // Copyright 2009-2017 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "triangle.h" #include "intersector_epilog.h" /*! This intersector implements a modified version of the Moeller * Trumbore intersector from the paper "Fast, Minimum Storage * Ray-Triangle Intersection". In contrast to the paper we * precalculate some factors and factor the calculations differently * to allow precalculating the cross product e1 x e2. The resulting * algorithm is similar to the fastest one of the paper "Optimizing * Ray-Triangle Intersection via Automated Search". */ namespace embree { namespace isa { template struct MoellerTrumboreHitM { __forceinline MoellerTrumboreHitM() {} __forceinline MoellerTrumboreHitM(const vbool& valid, const vfloat& U, const vfloat& V, const vfloat& T, const vfloat& absDen, const Vec3>& Ng) : U(U), V(V), T(T), absDen(absDen), valid(valid), vNg(Ng) {} __forceinline void finalize() { const vfloat rcpAbsDen = rcp(absDen); vt = T * rcpAbsDen; vu = U * rcpAbsDen; vv = V * rcpAbsDen; } __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } __forceinline float t (const size_t i) const { return vt[i]; } __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } public: vfloat U; vfloat V; vfloat T; vfloat absDen; public: vbool valid; vfloat vu; vfloat vv; vfloat vt; Vec3> vNg; }; template struct MoellerTrumboreIntersector1 { __forceinline MoellerTrumboreIntersector1() {} __forceinline MoellerTrumboreIntersector1(const Ray& ray, const void* ptr) {} __forceinline bool intersect(const vbool& valid0, Ray& ray, const Vec3>& tri_v0, const Vec3>& tri_e1, const Vec3>& tri_e2, const Vec3>& tri_Ng, MoellerTrumboreHitM& hit) const { /* calculate denominator */ vbool valid = valid0; typedef Vec3> Vec3vfM; const Vec3vfM O = Vec3vfM(ray.org); const Vec3vfM D = Vec3vfM(ray.dir); const Vec3vfM C = Vec3vfM(tri_v0) - O; const Vec3vfM R = cross(D,C); const vfloat den = dot(Vec3vfM(tri_Ng),D); const vfloat absDen = abs(den); const vfloat sgnDen = signmsk(den); /* perform edge tests */ const vfloat U = dot(R,Vec3vfM(tri_e2)) ^ sgnDen; const vfloat V = dot(R,Vec3vfM(tri_e1)) ^ sgnDen; /* perform backface culling */ #if defined(EMBREE_BACKFACE_CULLING) valid &= (den < vfloat(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); #else valid &= (den != vfloat(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); #endif if (likely(none(valid))) return false; /* perform depth test */ const vfloat T = dot(Vec3vfM(tri_Ng),C) ^ sgnDen; valid &= (T > absDen*vfloat(ray.tnear)) & (T < absDen*vfloat(ray.tfar)); if (likely(none(valid))) return false; /* update hit information */ new (&hit) MoellerTrumboreHitM(valid,U,V,T,absDen,tri_Ng); return true; } __forceinline bool intersect(Ray& ray, const Vec3>& tri_v0, const Vec3>& tri_e1, const Vec3>& tri_e2, const Vec3>& tri_Ng, MoellerTrumboreHitM& hit) const { vbool valid = true; return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,hit); } __forceinline bool intersect(Ray& ray, const Vec3>& v0, const Vec3>& v1, const Vec3>& v2, MoellerTrumboreHitM& hit) const { const Vec3> e1 = v0-v1; const Vec3> e2 = v2-v0; const Vec3> Ng = cross(e1,e2); return intersect(ray,v0,e1,e2,Ng,hit); } __forceinline bool intersect(const vbool& valid, Ray& ray, const Vec3>& v0, const Vec3>& v1, const Vec3>& v2, MoellerTrumboreHitM& hit) const { const Vec3> e1 = v0-v1; const Vec3> e2 = v2-v0; const Vec3> Ng = cross(e1,e2); return intersect(valid,ray,v0,e1,e2,Ng,hit); } template __forceinline bool intersect(Ray& ray, const Vec3>& v0, const Vec3>& e1, const Vec3>& e2, const Vec3>& Ng, const Epilog& epilog) const { MoellerTrumboreHitM hit; if (likely(intersect(ray,v0,e1,e2,Ng,hit))) return epilog(hit.valid,hit); return false; } template __forceinline bool intersect(Ray& ray, const Vec3>& v0, const Vec3>& v1, const Vec3>& v2, const Epilog& epilog) const { MoellerTrumboreHitM hit; if (likely(intersect(ray,v0,v1,v2,hit))) return epilog(hit.valid,hit); return false; } template __forceinline bool intersect(const vbool& valid, Ray& ray, const Vec3>& v0, const Vec3>& v1, const Vec3>& v2, const Epilog& epilog) const { MoellerTrumboreHitM hit; if (likely(intersect(valid,ray,v0,v1,v2,hit))) return epilog(hit.valid,hit); return false; } // ==== new interface for ray streams ==== __forceinline bool intersectN(const Vec3>& ray_org, const Vec3>& ray_dir, const vfloat& ray_tnear, const vfloat& ray_tfar, const Vec3>& tri_v0, const Vec3>& tri_e1, const Vec3>& tri_e2, const Vec3>& tri_Ng, MoellerTrumboreHitM& hit) const { /* calculate denominator */ typedef Vec3> Vec3vfM; const Vec3vfM &O = ray_org; const Vec3vfM &D = ray_dir; const Vec3vfM C = Vec3vfM(tri_v0) - O; const Vec3vfM R = cross(D,C); const vfloat den = dot(Vec3vfM(tri_Ng),D); const vfloat absDen = abs(den); const vfloat sgnDen = signmsk(den); /* perform edge tests */ const vfloat U = dot(R,Vec3vfM(tri_e2)) ^ sgnDen; const vfloat V = dot(R,Vec3vfM(tri_e1)) ^ sgnDen; /* perform backface culling */ #if defined(EMBREE_BACKFACE_CULLING) vbool valid = (den < vfloat(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); #else vbool valid = (den != vfloat(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); #endif if (likely(none(valid))) return false; /* perform depth test */ const vfloat T = dot(Vec3vfM(tri_Ng),C) ^ sgnDen; valid &= (T > absDen*ray_tnear) & (T < absDen*ray_tfar); if (likely(none(valid))) return false; /* update hit information */ new (&hit) MoellerTrumboreHitM(valid,U,V,T,absDen,tri_Ng); return true; } template __forceinline bool intersectN(const Vec3>& ray_org, const Vec3>& ray_dir, const vfloat& ray_tnear, const vfloat& ray_tfar, const Vec3>& v0, const Vec3>& e1, const Vec3>& e2, const Vec3>& Ng, const Epilog& epilog) const { MoellerTrumboreHitM hit; if (likely(intersectN(ray_org,ray_dir,ray_tnear,ray_tfar,v0,e1,e2,Ng,hit))) return epilog(hit.valid,hit); return false; } }; template struct MoellerTrumboreHitK { __forceinline MoellerTrumboreHitK(const vfloat& U, const vfloat& V, const vfloat& T, const vfloat& absDen, const Vec3>& Ng) : U(U), V(V), T(T), absDen(absDen), Ng(Ng) {} __forceinline std::tuple,vfloat,vfloat,Vec3>> operator() () const { const vfloat rcpAbsDen = rcp(absDen); const vfloat t = T * rcpAbsDen; const vfloat u = U * rcpAbsDen; const vfloat v = V * rcpAbsDen; return std::make_tuple(u,v,t,Ng); } private: const vfloat U; const vfloat V; const vfloat T; const vfloat absDen; const Vec3> Ng; }; template struct MoellerTrumboreIntersectorK { __forceinline MoellerTrumboreIntersectorK(const vbool& valid, const RayK& ray) {} /*! Intersects K rays with one of M triangles. */ template __forceinline vbool intersectK(const vbool& valid0, //RayK& ray, const Vec3>& ray_org, const Vec3>& ray_dir, const vfloat& ray_tnear, const vfloat& ray_tfar, const Vec3>& tri_v0, const Vec3>& tri_e1, const Vec3>& tri_e2, const Vec3>& tri_Ng, const Epilog& epilog) const { /* ray SIMD type shortcuts */ typedef Vec3> Vec3vfK; /* calculate denominator */ vbool valid = valid0; const Vec3vfK C = tri_v0 - ray_org; const Vec3vfK R = cross(ray_dir,C); const vfloat den = dot(tri_Ng,ray_dir); const vfloat absDen = abs(den); const vfloat sgnDen = signmsk(den); /* test against edge p2 p0 */ const vfloat U = dot(R,tri_e2) ^ sgnDen; valid &= U >= 0.0f; if (likely(none(valid))) return false; /* test against edge p0 p1 */ const vfloat V = dot(R,tri_e1) ^ sgnDen; valid &= V >= 0.0f; if (likely(none(valid))) return false; /* test against edge p1 p2 */ const vfloat W = absDen-U-V; valid &= W >= 0.0f; if (likely(none(valid))) return false; /* perform depth test */ const vfloat T = dot(tri_Ng,C) ^ sgnDen; valid &= (T >= absDen*ray_tnear) & (absDen*ray_tfar >= T); if (unlikely(none(valid))) return false; /* perform backface culling */ #if defined(EMBREE_BACKFACE_CULLING) valid &= den < vfloat(zero); if (unlikely(none(valid))) return false; #else valid &= den != vfloat(zero); if (unlikely(none(valid))) return false; #endif /* calculate hit information */ MoellerTrumboreHitK hit(U,V,T,absDen,tri_Ng); return epilog(valid,hit); } /*! Intersects K rays with one of M triangles. */ template __forceinline vbool intersectK(const vbool& valid0, RayK& ray, const Vec3>& tri_v0, const Vec3>& tri_v1, const Vec3>& tri_v2, const Epilog& epilog) const { typedef Vec3> Vec3vfK; const Vec3vfK e1 = tri_v0-tri_v1; const Vec3vfK e2 = tri_v2-tri_v0; const Vec3vfK Ng = cross(e1,e2); return intersectK(valid0,ray.org,ray.dir,ray.tnear,ray.tfar,tri_v0,e1,e2,Ng,epilog); } /*! Intersects K rays with one of M triangles. */ template __forceinline vbool intersectK(const vbool& valid0, RayK& ray, const Vec3>& tri_v0, const Vec3>& tri_e1, const Vec3>& tri_e2, const Vec3>& tri_Ng, const Epilog& epilog) const { return intersectK(valid0,ray.org,ray.dir,ray.tnear,ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,epilog); } /*! Intersect k'th ray from ray packet of size K with M triangles. */ template __forceinline bool intersect(RayK& ray, size_t k, const Vec3>& tri_v0, const Vec3>& tri_e1, const Vec3>& tri_e2, const Vec3>& tri_Ng, const Epilog& epilog) const { /* calculate denominator */ typedef Vec3> Vec3vfM; const Vec3vfM O = broadcast>(ray.org,k); const Vec3vfM D = broadcast>(ray.dir,k); const Vec3vfM C = Vec3vfM(tri_v0) - O; const Vec3vfM R = cross(D,C); const vfloat den = dot(Vec3vfM(tri_Ng),D); const vfloat absDen = abs(den); const vfloat sgnDen = signmsk(den); /* perform edge tests */ const vfloat U = dot(R,Vec3vfM(tri_e2)) ^ sgnDen; const vfloat V = dot(R,Vec3vfM(tri_e1)) ^ sgnDen; /* perform backface culling */ #if defined(EMBREE_BACKFACE_CULLING) vbool valid = (den < vfloat(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); #else vbool valid = (den != vfloat(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); #endif if (likely(none(valid))) return false; /* perform depth test */ const vfloat T = dot(Vec3vfM(tri_Ng),C) ^ sgnDen; valid &= (T > absDen*vfloat(ray.tnear[k])) & (T < absDen*vfloat(ray.tfar[k])); if (likely(none(valid))) return false; /* calculate hit information */ MoellerTrumboreHitM hit(valid,U,V,T,absDen,tri_Ng); return epilog(valid,hit); } template __forceinline bool intersect(RayK& ray, size_t k, const Vec3>& v0, const Vec3>& v1, const Vec3>& v2, const Epilog& epilog) const { const Vec3> e1 = v0-v1; const Vec3> e2 = v2-v0; const Vec3> Ng = cross(e1,e2); return intersect(ray,k,v0,e1,e2,Ng,epilog); } }; } }