// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include "AssetImporter.h" namespace Atomic { class Node; class Animation; } using namespace Atomic; namespace ToolCore { class AnimationImportInfo : public Object { friend class ModelImporter; ATOMIC_OBJECT(AnimationImportInfo, Object); public: AnimationImportInfo(Context* context) : Object(context), startTime_(-1.0f), endTime_(-1.0f) { } const String& GetName() const { return name_; } float GetStartTime() const { return startTime_; } float GetEndTime() const { return endTime_; } void SetName(const String& name) { name_ = name; } void SetStartTime(float time) { startTime_ = time; } void SetEndTime(float time) { endTime_ = time; } private: String name_; float startTime_; float endTime_; }; class ModelImporter : public AssetImporter { ATOMIC_OBJECT(ModelImporter, AssetImporter) public: /// Construct. ModelImporter(Context* context, Asset* asset); virtual ~ModelImporter(); virtual void SetDefaults(); double GetScale() { return scale_; } void SetScale(double scale) {scale_ = scale; } bool GetImportAnimations() { return importAnimations_; } void SetImportAnimations(bool importAnimations) { importAnimations_ = importAnimations; } bool GetImportMaterials() { return importMaterials_; } void SetImportMaterials(bool importMat) { importMaterials_ = importMat; } unsigned GetAnimationCount(); void SetAnimationCount(unsigned count); // Lightmap UV bool GetGenerateLightmapUV() const { return genLightmapUV_; } void SetGenerateLightmapUV(bool value) { genLightmapUV_ = value; } Resource* GetResource(const String& typeName = String::EMPTY); void GetAnimations(PODVector& animations); AnimationImportInfo* GetAnimationInfo(unsigned index) { return animationInfo_[index]; } /// Instantiate a node from the asset Node* InstantiateNode(Node* parent, const String& name); protected: bool Import(); bool ImportModel(); bool ImportAnimations(); bool ImportAnimation(const String &filename, const String& name, float startTime=-1.0f, float endTime=-1.0f); virtual bool LoadSettingsInternal(JSONValue& jsonRoot); virtual bool SaveSettingsInternal(JSONValue& jsonRoot); void GetAssetCacheMap(HashMap& assetMap); double scale_; bool importAnimations_; bool importMaterials_; bool includeNonSkinningBones_; Vector> animationInfo_; SharedPtr importNode_; bool genLightmapUV_; }; }