// // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #pragma once #include #include "AssetImporter.h" using namespace Atomic; namespace ToolCore { class NETAssemblyImporter; class NETAssemblyImporterResultHandler : public IPCResultHandler { ATOMIC_OBJECT(NETAssemblyImporterResultHandler, IPCResultHandler) public: /// Construct. NETAssemblyImporterResultHandler(Context* context, NETAssemblyImporter* importer); /// Destruct. virtual ~NETAssemblyImporterResultHandler(); virtual void HandleResult(unsigned cmdID, const VariantMap& cmdResult); private: WeakPtr importer_; }; class NETAssemblyImporter : public AssetImporter { friend class NETAssemblyImporterResultHandler; ATOMIC_OBJECT(NETAssemblyImporter, AssetImporter) public: /// Construct. NETAssemblyImporter(Context* context, Asset* asset); virtual ~NETAssemblyImporter(); virtual void SetDefaults(); Resource* GetResource(const String& typeName = String::EMPTY); protected: bool Import(); virtual bool LoadSettingsInternal(JSONValue& jsonRoot); virtual bool SaveSettingsInternal(JSONValue& jsonRoot); void GetAssetCacheMap(HashMap& assetMap); private: virtual void HandleResult(unsigned cmdID, const VariantMap& cmdResult); bool SaveAssemblyCacheFile(); JSONValue assemblyJSON_; SharedPtr resultHandler_; }; }